The hypermagic spiral has created endless gardens of inner-spiral worlds to which you have to go, choosing one of 10 races to control the personification of her celestial body to win the opposition, driven by great magic.
## About This Game
The hypermagic spiral has created endless gardens of inner-spiral worlds to
which you have to go, choosing one of 10 races to control the personification
of her celestial body to win the opposition, driven by great magic.
Territorial biological varieties of zones of inner-spiral worlds, transformed
by a Hypermagic spiral from inanimate organic material: Golden Garden, Cursed
Lands, Enchanted Valley, Abandoned Arboretum, Ice Canyon, Dark Dungeons,
Forest of Magic, Mushroom Gorges, Coral Desert, and Putrid Catacombs.
“Crab Warriors” – Warlike crab-like creatures covered with durable armor.
Activated during a long battle, becoming more aggressive. They excel in
defense.
“Elementals” – Creations generated by magical energy. A special magical
attraction allows their bodies to maintain their shape. They excel at
manipulating magic.
“Keepers of Time” – Embodiments of periods of eternity, formed by mixing time
and space. They are superior to everyone else in the control of time.
“Parasites” – Clusters of countless larva-like parasites. They live in a thick
sticky secret, which they secrete. They parasitize inside enemies, feeding on
their life force.
“Alchemists” – Creatures who have devoted themselves to the study of the
composition of magical matter. Their magical composition effectively heals
wounds and neutralizes magic. They excel in the ability to regenerate.
“Mycelium” – Vegetative bodies of highly developed fungi. They feed on
electricity, which they need to maintain the higher functions of the mind.
They can grow wherever there is a source of electricity. They excel in
possession of lightning.
“Dragonfly” – Materialized hallucinations caused by the fumes of dangerous
bromine compounds, known for their ability to ignite other elements quickly.
They cause a dangerous state of “bad trip,” from which there is no way back.
They excel in possession of fire.
“Soul Absorbers” – Primitive creatures that mutated by feeding on the arcane.
Astral mystical energy, permeating their bodies, complements their primitive
instincts, creating a most dangerous combination. They excel in the possession
of the arcane.
“War OS” – Bio-robots in high-tech suits. They are under the control of a
combat operating system. They use high technologies to calculate and destroy
enemies. Surpass everyone else in speed.
“Shadow Spinners” – Arachnid predatory insects fused with their shadow. Their
spider webs are very durable, and their wool practically does not reflect
light. Outperform everyone else in a surprise attack.
Each race has more than 10 abilities and three mentors that open up access to
special weapons.
GAME FEATURES
3 game modes: ARENA, QUEST, TOWER
random world generator working with 30 level templates
77 identified creatures that inhabit the game world
over 100 abilities that use the energy of lightning, fire, and arcane
over 100 items, 20 of which are created through the artifact aggregator
an aesthetic experience that is difficult to describe subjectively
a kind of world that encourages you to rediscover itself again