## Description
After solving all the puzzles from a cave complex filled with strange
mechanisms and ancient ruins, the amnesiac protagonist starts to finally walk
towards the exit and freedom, only to fall once again and wake up inside the
modern building of an industrial corporation. Still retaining some of the
memories recovered on his previous adventure, he starts to carefully
investigate the place, avoiding encounters with the occasional security guards
or being spotted by the many cameras installed on every room, while trying to
uncover further details about his past.
_The Fall Trilogy: Chapter 2 – Reconstruction_ is the second entry in a
series of casual games created by the veteran adventure developers at Kheops
Studio. Like in its predecessor, the gameplay is a combination of first-person
adventure standards and hidden object challenges. The player can switch at
will between two types of presentation, a 360º mode where the viewpoint is
controlled by the player, and a more traditional slide-show view with the
scenes presented as static pictures with arrows at the edges of the screen for
navigation. Some locations are only shown with a fixed perspective.
As in most adventure games, the main objective is to collect a series of
objects and use them to solve puzzles, perform necessary actions or accomplish
pending tasks. The inventory slots are displayed at the bottom, framed by the
tasks list at the left and the iris hint button at the right side. The task
list slides upwards when selected, displaying all the pending objectives and a
?+ at the top. The question mark can be clicked to give general instructions
about the objectives, with each successive use displaying a more explicit
hint. The items have to be used directly by dragging and dropping them from
the slots to interactive portions of the scene.
At certain points, the player has to find several instances of the same object
in one of the scenes. Mini-games take place on separate screens, and sometimes
inside windows at the center, where pieces and mechanisms have to be
manipulated to solder circuit points in a game of Simon, discover the correct
codes for digital locks, solve a sliding-tiles puzzle, reconnect the loose
wires of a button in the correct sequence, reassemble a jigsaw puzzle and
complete other similar challenges. The puzzles can be reset to an easier or
harder difficulty at any time, or optionally skipped after a few minutes.
Minimum System Requirements | ||
CPU | Intel Pentium III | |
RAM | 512 MB | |
OS | Windows XP | |
Direct X | DirectX 9.0 |