Shinji Mikami, the father of survival horror, is back to direct The Evil Within – a game embodying the meaning of pure survival horror. Highly-crafted environments, horrifying anxiety, and an intricate story weave together to create an immersive world that will bring players to the height of tension.
KEY FEATURES:
Pure Survival Horror Returns
Shinji Mikami, the father of survival horror, is back to direct a chilling new game wrapped in haunting narrative. Tension and anxiety heighten dramatically as you explore the game’s tortured world.
Brutal Traps and Twisted Creatures
Face unthinkable horrors and cruel traps as you struggle to survive against overwhelming odds. Turn evil against itself by using the same diabolical devices against overwhelming deadly creatures.
Unknown Threats in an Uncertain World
Mysterious and wicked fears loom ahead in a world that warps and twists around you. Corridors, walls, doors, and entire buildings change in real-time, ensnaring players in a reality where threats can appear at any time and from any direction.
The New Face of Horror
Experience a disturbing reality as you try to break free from warped machinations that could only exist in the most horrifying worlds. Defeat insurmountable terror and experience the ultimate thrill by discovering The Evil Within.
While investigating the scene of a gruesome mass murder, Detective Sebastian Castellanos and his partners encounter a mysterious and powerful force. After seeing the slaughter of fellow officers, Sebastian is ambushed and knocked unconscious. When he awakens, he finds himself in a deranged world where hideous creatures wander among the dead.
Facing unimaginable terror, and fighting for survival, Sebastian embarks on a frightening journey to unravel what’s behind this evil force.
Minimum System Requirements | Recommended System Requirements | |
CPU | Intel Core i7-860S Quad 2.53GHz / AMD Phenom II X4 965 | Intel Core i7-4770K 4-Core 3.5GHz / AMD FX-9370 |
VRAM | 1 GB | 4 GB |
RAM | 4 GB | 4 GB |
OS | Win 7 64 | Win 7 64 |
Graphics Card | nVidia GeForce GTX 460 / AMD Radeon HD 6850 | nVidia GeForce GTX 670 |
Direct X | DX 11 | DX 11 |
SOUND CARD | DirectX Compatible | DirectX Compatible |
HDD Space | 50 GB | 50 GB |
Game Analysis | While investigating the scene of a gruesome mass murder, Detective Sebastian Castellanos and his partners encounter a mysterious and powerful force. After seeing the slaughter of fellow officers, Sebastian is ambushed and knocked unconscious. When he awakens, he finds himself in a deranged world where hideous creatures wander among the dead.Facing unimaginable terror, and fighting for survival, Sebastian embarks on a frightening journey to unravel what’s behind this evil force. | |
High FPS | 85 FPS ( GTX 1060 ) | |
Note | It’s worth noting that the 50 GB of space required is for the PC install. When the installation is complete, the game will take up ~41 GB of HDD space | |
Optimization Score | 4.3 |
Pretty original
Good graphics and sound design
Pretty innovative
Meh characters
Repetitive music
Difficulty spike at beginning
Really atmospheric, very fun gameplay, extremely confusing story (didn’t matter though). Totally a great survival horror experience
Score Breakdown
“The Tale”
Story- 7
Pacing- 7
Characters- 5
Originality- 8
Linearity- 7
Length- 6
Epicness- 7
“The Presentation”
Visuals- 8
Display- 7
Music- 6
Sound FX- 8
“The Mechanics”
Ease of Use- 5
Innovation- 8
Replayability- 7
Great Creatively but not great mechanically. The game emulates classic survival horror elements such as limiting your ammo, but forces you into encounters. There were too many times where I ended up having to run and trying to punch enemies, and it wasn’t scary, just frustrating. Not only does it try to keep ammo sparse but also implements an accuracy for guns, which is horrible to have your limited ammo wasted because 10% of the aim scope was not within the head.
The game looks good and has some great monster ideas, but anyone who’s not sebastian have little to know personality, and what they do have come out of nowhere. Not only that but the way you progress was interesting in concept but very tiresome by the midpoint, as there is no sense of progression in what is a 10-12 hour main game.
Creature designs are great but the design is all over the place. There is a new “boss” monster in every chapter, and there are definitely ups and downs.
Overall this game just felt like a jumbled playground for ideas, and I hope that they will ground this structure in the future because honestly setting the game in someone’s head is almost cheating for horror, and I’d like to see where it goes.