The Art of Fight is the fastest-paced multiplayer shooter in VR.It uses a game-changing locomotion method that avoids motion sickness allowing unparalleled 4v4 competitive battles online or against configurable bots.
## About This Game
The Art of Fight is the fastest-paced multiplayer shooter in VR.
It uses a game-changing locomotion method that avoids motion sickness,
allowing unparalleled 4v4 competitive battles online or against configurable
bots.
Being fond of virtual reality, we wanted to create a world dedicated to VR
philosophy. Science-fiction and VR are full of good storylines revolving
around firefights. We strongly inspired ourselves from the universes of Matrix
and Avalone to create our very own world.
About the gameplay:
Each game is divided into 10 rounds (the winner is the first to get to 6; the
game can also end with a draw at 5). Each round lasts 2 minutes with 40
seconds extra time when an objective is being disputed. For each new round,
players receive money to buy new gear (firearms, weapons, grenades,
bulletproof vests, etc.). Survivors keep the gear they bought for the next
round. One of the teams’ objective is to carry a virus to the infection zones.
The opposing team has to recover the object before the first team is able to
carry out its mission. The game is made to be as realistic as possible when it
comes to weapon control. For example, you will need to reload your firearms
yourselves (don’t forget to bring as many magazines on you as possible) and to
properly aim.
For this project, we have developed a brand new natural motion technique. This
technique is based on the observation that when we walk our hands often move
in the opposite direction of our feet. The player can “catch” the air by
clicking on the “menu” button of the controllers and “pull” or “push” their
body in the intended direction. This allows the player to move in an intuitive
and comfortable manner (and prevents motion sickness) while being fast and
agile and, most importantly, without ever ruining the immersion.
For the most sensitive people, it is possible to display a “comfort capsule”
which surrounds the player during fast moves. This way, the player will not
suffer from nausea as they will have the impression of being inside a cockpit,
thus providing their brain fixed reference points to rely on.
The game is also designed to be compatible with the majority of VR motion
interfaces, such as 3D treadmills and other feet controllers.
VR is a revolutionary technology and we want to create a FPS that shows
exactly that. All your feedback is welcome and we will take it into account
while proceeding with the game development.
Minimum System Requirements | Recommended System Requirements | |
CPU | i5 | i7 |
VRAM | 1 GB | 2 GB |
RAM | 4 GB | 8 GB |
OS | Windows | Windows 10 |
Graphics Card | GTX 970 | GTX 1070 |
Direct X | 11 | 11 |
SOUND CARD | DirectX Compatible | DirectX Compatible |
HDD Space | 1 GB free | 1 GB free |