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Tengai Makyou III: Namida
The inhabitants of Takachiho village in Tsukusu, western Jipang, are believed
to be the descendants of the legendary Fire Clan, protectors of Jipang who
fight evil demons. One day, a boy named Namida is washed up on their shore.
Namida cannot remember anything from his past. He is rescued by a girl named
Ichiyo, and the two grow up together like brother and sister. However, during
a local festival, evil spirits are accidentally unleashed into the world, and
chaos engulfs Tsukusu. Ichiyo is kidnapped by for mysterious reasons by
demonic creatures. It’s time for Namida to begin the most dangerous adventure
of his life, rescue Ichiyo, and find out the truth about his origins.
Tengai Maky ō III: Namida is the sixth Tengai Makyō role-playing game, and
the third in the main series (following Manjimaru). Like most of its
predecessors, it is set in Jipang, a fantasy land that reminds medieval Japan.
The game features similar setting, humor, and gameplay system to other
installments of the series. It utilizes a standard Japanese role-playing
system with turn-based battles, weapon and accessory equipment, physical
attacks and special techs, magic, etc. The enemies are random and often appear
in very large groups, but the player can also target a whole group of enemies
even with physical attacks.
As with previous games, players receive magical spells from “Tengu’s Retreats”
(little houses scattered across the country) and exchange them freely between
party members. Active party contains up to three combatants; however, a larger
number of characters join Namida on his quest, and they can be substituted by
the player for the most part. In this game there is a wider variety of special
techs, and it is possible to use them repeatedly in battles in order to master
them and discover new ones.