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Temple of Terror
You are a solitary adventurer, chosen by the sage Yaztromo to save the land
of Allansia from Malbordus, the sinister champion of the Dark Elves, by
beating him through the inhospitable wastes of the Desert of Skulls to the
fabulous lost city of Vatos. There you must brave cruel monsters, ancient
deathtraps, fanatical disciples of the cult of Leesha, and the cat-and-mouse
depredations of the sinister killer known as the Messenger of Death in your
quest to recover the powerful Dragon artefacts before Malbordus can find them
and utilise their mystical power to fuel his campaign of carnage.
A loose adaptation (using many of the original’s characters, locations,
situations and puzzles but often in new configurations) of Ian Livingstone’s
Fighting Fantasy gamebook #14, published two years prior, this computer game
version merges the gamebook’s Choose-Your-Own-Adventure design to the
Adventure International text-game-with-graphics model developer Adventure Soft
had grown familiar with republishing. This curious hybrid yields some
alternate puzzle solutions that wouldn’t have been possible in the original
gamebook format, but often imposes extraneous constraints such as carry limits
and step-by-step sequences of actions that the book would have effortlessly
bundled together in a single multiple-choice paragraph selection. Curiously,
considering the ease with which computers automate data management, the
designers chose to reject the trademark Fighting Fantasy SKILL, STAMINA, LUCK
RPG stats-management — distancing the conversion from unfair elements of
randomness but placing a new emphasis on adventure game inventory puzzles.
A version of this game also came out for the BBC Micro.
Minimum System Requirements | ||
CPU | 1.5 GHz | |
RAM | 2 MB RAM | |
OS | Windows 7 | |
Graphics Card | Hardware Accelerated Graphics with 1GB memory |
Minimum System Requirements | ||
CPU | 1.5 GHz | |
OS | Mac OS 10.13 |