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Tecmo’s Deception
Once upon a time, there was a prince who wanted nothing else out of life but
marry his sweetheart Fiana and live happily ever after. But his fate took an
unexpected turn when his malicious brother Yurias killed their father, the
king, and framed the prince for murder in order to get Fiana for himself.
Possessed by despair, the prince’s soul could not rest in peace. The prince
made a pact with Satan himself, and was given the Castle of the Damned, where
he would set traps to capture souls, grow stronger, and eventually get his
revenge…
Deception is a first-person perspective game that has elements of strategy
and role-playing. The main activity in the game is setting traps for those who
dare to venture into the castle, which requires magic points. Captured
invaders can be dealt with in various ways. They can be released, killed, or
have their soul devoured. The game registers the prince’s deeds with a
morality system: killing innocent people who just happen to be inside the
castle would lower the morality level of the protagonist. Devouring the souls
increases the hero’s parameters, similarly to experience points in RPGs. Money
can be obtained from corpses and spent on expanding the castle. Body parts can
be used to create and summon monsters, who would help the owner to stop
invaders.