## Description
_Tessarus 3012_ is a top-down shooter set in a robots training facility. The
basics are simple: each randomly generated level is filled with eight teleport
stations, walls and robots which try to kill the player. The goal is to reach
a portal to enter the next level. However, killing all robots first has its
advantages: after two levels were cleared, one of the portals in the next
level is red. Entering it leads to a gauntlet level where the player is faced
with a number of high-level enemies; reaching the exit rewards a weapon
upgrade (first a second weapon of the same type, then a better weapon which
does more damage).
While the regular robots can be killed with one hit, better weapons are useful
for the mines which are deployed when the player takes too long: they are fast
and can take more damage. Another game mechanic are beacons: these control if
the associated wall is active or not. This can also be useful because
appearing walls harm enemies (the player is immune).
After dying (takes just one hit), the player loses a life and earned weapon
upgrades and is placed in the next level. While there is no explicit time
limit for levels, eventually an invincible mine is deployed which beelines to
the player. The overall goal is earning enough points for the high-score list;
all 5000 points an additional life is rewarded.