Summary
TagPro is a free-to-play online multiplayer capture the flag video game originally designed and programmed by Nick Riggs. The first version was released in February 2013, after Riggs began experimenting with software platform Node.js. The game is named after one of its three obtainable power-ups. It follows the basic rules of capture the flag, along with some modifications, including power-ups, spikes, and other map elements.
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Game intro
Game intro
- Fragment of Marine
- Hentai – Area 51
- Flashover MegaSector
- Ano Hi Mita Hana no Namae o Bokutachi wa Mada Shiranai
- Hello Neighbor Alpha 4
- PAYDAY 2: Cartel Optics Mod Pack
- Bounce ball light
- De’Vine: Card Game
- Award Winners: Platinum Edition
- Lifting Journey
- Steak and Silk
- 01-逝去的回忆3【50元充值】
- Nibblity
- Gamecraft
- IonConquer Online
comments
Competitive gameplay
Ranking system with flair
Best online community of all time
?
I picked up on playing Tagpro in school with a couple of friends. At first I thought it was a fun little game that I’d get bored of in a week or two. Quickly my entire school learned about Tagpro and we held huge games in computer labs and common spaces in our school. Soon I found out about mapmaking, Tagpro montages, and competitive Tagpro leagues. A year and a half after I joined Tagpro, here I am. I still play this game every single day, despite how simple it seems. There are no unlockables in this game. The only thing that differentiates players is how well they can predict the moves of their opponents. Tagpro also has the absolute best online community I’ve ever encountered. They are welcoming to new players, willing to teach people how to play better, and there is almost never negativity (even when teams lose in major league Tagpro playoff games). I will be playing Tagpro for a long time to come, and I hope plenty more people find out about this awesome game!
tagpro.gg
Everything
The beauty of the game lies in its simplicity. The game is based of capture the flag, played with balls. The three basic power ups (“TagPro” – force field which pops balls, “Rolling bomb” – effectively a second life, “Juke juice” – improves acceleration for juking purposes). There are also map features such as bombs and boosts which can be used to “snipe” opponents, and spikes for you to hug. The use of physics in the game is also amazingly impressive. With the use of spin incorporated onto the ball affecting your moment, and momentum being conserved against walls separates the maestros from the novices.
The community. Centred on Reddit, with three mumble servers, the community is a friendly and welcoming place to share gifs and discuss all things TagPro. For more intimate “hanging out”, the mumble channels can be used to play mini games or have a chat with a fellow Someball. The community looks only to help people and to improve people’s experience.
I love this game and highly recommend it to anyone looking to have a little fun in their spare time.
Conclusion: Great game, simplicity makes it amazing.
Community is friendly and helpful.
CREATE YOUR SOMEBALL
Great fucking game. Seriously for the first 50 degrees (our versions of levels that accumulate over wins) you will be driven insane with the jukes, snipes and crazy levels of hype you find just playing public matches.
I’m so addicted to this game. Each round is up to 12 minutes and can be as low as 2 or so depending on how quickly each game is won. Great for a quick break at work or a long skill-honing session when you get home. Amazing reddit community, too (reddit.com/r/tagpro).
The thing that turned me off when I first tried to learn to play were the graphics. They’re old, outdated, and simple, but they’re simple because the game is simple. Nothing more needed, but you can install browser extensions that let you change the textures of all the elements of the game.
-great community
-simple, yet deep
-well-moderated
-occasional troll in public games, but if they are rude enough, mods will be quick to warn or ban them
For a game so simple where you’re literally rolling around as a ball, it has so much depth. In fact, there’s even several competitive leagues based on region where teams of top players practice and play against other teams in a fight to be the best. It may seem a bit too slow at first, but you’ll realize that this really adds to the depth of the game, as it allows you to have complete control over your ball. This can lead to you having amazing jukes to score a point, making incredibly skilled returns to save a cap, and other things that would not be possible if the game was made for those without patience. While you may run into some slightly rude people in public games (PUBS), there is a wonderful small community over at reddit.com/r/tagpro where everyone will be eager to help get you acquainted with the game. Also, if you tell people in public games that you’re new (press enter to chat to everyone, t to chat to only your team, esc to exit chat), they will be much more understanding of your mistakes and even give you good pointers. Overall, it’s a great simple game to learn with a lot of depth and a great community and players.
Conclusion: Fantastic game, wish that more games had the community this one did.
Friendly community
Easy to learn
Lots of mechanics to learn
Doesn't take up too much time (games last around 5-7 minutes)
Competitive Leagues
Some maps are frustrating for me (but that's subjective)
The game has a simple concept: grab the enemy flag, and bring it to your own flag, and score a point! If the opponents grab your flag, then you can run into them, and pop them. They get sent back to their base, and your flag goes back to your base. There are some ways to make “capturing the flag” easier, such as powerups, boosts to let you go faster, bombs to snipe the enemy holding the flag, etc. There are typically two positions in games, offense (grab the flag, and juke your way past the opponents), and defense (prevent your flag from getting taken, and don’t let yourself get juked, or you may end up on a highlight reel!). Overall, a very enjoyable game. Games are 4v4. You can play with other people across the internet, or play in a group with your friends.
Conclusion: Very enjoyable experience, can’t wait to play it again!
The game is very community oriented.
I feel the banning system isn't very effective.
The site and default texture pack, are not visually appealing.
I think TagPro is particularly unique because of its awesome community. The game itself is quite simple, but nonetheless fun and intriguing. Every moment you play, you feel the intense action of the game. This action is translated into even more interesting activities in the community, via TagPro Leagues such as MLTP. I’ve participated in these leagues, and I can attest to the greatest and fun times offered by them.
Conclusion: My overall experience was very great, considering I have spent a significant amount of time playing TagPro.
After over 350 hours of playtime I’m still learning new strategies to improve as a player. This game is very easy to grasp at the start. Only arrow keys or WASD are used for controls. The game is completely balanced and therefore very competitive because of the skill and knowledge that comes from experience. One of those games where the further you progress in skill the more depth to the game you realize. The community is generally willing to help you improve if you ask for help or tell them you are new. The best way to improve quickly is to get on the mumble channel for voice chat where players can talk you through basics of strategy after you learn to have decent control of your ball. Jump on and play a game!
There's so much to like about TagPro once you know what you can do with it.
Some maps are left in rotation for too long, and become a little stale. That's very easy to ignore though when you consider all of the great things TagPro has to offer.
TagPro is easy to learn, but very difficult to master. This is the only game I’ve played where user contribution is valued so highly. Every player has the opportunity to make maps and have their own map featured in the rotation. You can also have your own original music creations featured in the music rotation. The reddit community is very active and is constantly posting new and exciting highlights, content, suggestions, discussions, and more. One of TagPro’s greatest features is the endless potential for customization via userscripts. If you subscribe to /r/TagPro and reviewed the Wiki page (this is very important), check out /r/TagProTesting once you’ve settled in if you want to get some feedback on your maps and songs and texture packs and what not. I look forward to playing with you noobs!
Conclusion: Whether you’re a casual gamer who can only devote an hour or two each week, or a hardcore player who can play for 16 hours straight, this game is the perfect way to make new friends, kill some time, and rek scrubs from all walks of life.
Controls
Physics-driven gameplay
Learning curve
Community
Competitive Scene
Balance
Matchmaking clunkyness
The beauty of TagPro is that while the controls are simple, the physics are hard to master. You have to remain aware of your momentum and your angle. It’s more akin to ice hockey than basketball — if you find yourself out of position (called ‘getting behind’) then you’ll have to hope that circumstances shift in your favor. This is a thoughtful, strategic and well-thought-out game. The community is excellent (shout out to /r/TagPro) and there are tons of great players who play regularly. Like any gaming community, there are some bad apples and not all new players are treated perfectly well on their first games, but in general, I don’t hesitate to say it’s the best community that I’ve been a part of. People are extremely helpful, particularly once they know that you’re new to the game. People genuinely want newcomers to get good. The competitive TagPro scene is alive and well! There were approximately 800 people involved in competitive TagPro this season and the sense of camaraderie nurtured by competitive TagPro is the best gaming experience that I’ve ever had.
The only complaint I have at all is with the website. At times, it can be a bit clunky when it comes to placing you in a game and group features could use a little bit of work. These are very, VERY, minor flaws.
Conclusion: TagPro isn’t the prettiest game in the whole world, and you won’t find yourself coming back for the graphics (…we’re just a bunch of balls!) but the gameplay is intoxicatingly good. Seriously, I’ve never found a game that so perfectly towed the line between easy to pick up and deep enough to keep your attention. Seriously, one member has logged nearly 1600 hours. We’re talking about a flash game here! That’s impressive as hell. This game won’t get old and you’ll find that the strategies are complicated enough that it’s fun for all skill levels. The competitive scene is welcoming to new players and the tiered system works decently well to pair you with competitive players of a similar skill level.
Able to create/use userscript
Devs are responsive and play
Everyone is on level playing field
Tagpro is basically as a simple of a game as you can get, while still being really, really, REALLY fun. The controls are: arrow keys or WASD to move. That’s it. It’s the same for everyone else. There are powerups you can pick up on the map, but otherwise everyone has the same control, it is completely a game of skill.
There are a ton of different maps that get rotated through for play, most of which are community created, and new music is created by the community and added as well! The devs actually play the game, take suggestions, and create completely new and fun game modes for special holiday events!
I’ve probably spent more time playing this game than any other, and it’s completely free!
Conclusion: For a free game, it honestly can’t be beat!
Great community, easy to learn, active competitive scene
Some polish could go a long way in terms of extra features like a friends list and integrated texture packs
TagPro is a great game to play both casually and competitively. While the community isn’t extremely large, there are a ton of great people to be met in public games and on the mumble server. The gameplay is deliciously simple while the movement system takes time to master. Teamwork is an integral part of the game while spectacular individual plays make for memorable moments at every turn.
Conclusion: Play TagPro!
Gameplay
Friends in community
The community run organizations are set up and run poorly
It is mainly the community that has been tasked with creating working content, such as map designs, aesthetics, organizations, and even a place for players to interact.
As a concept, it is not very exciting. A 2D ball voyages to the other side of the map, grabs the flag, and brings it back. However, it has been implemented in such a way that creates vast strategy, often forcing split-second decisions that can dramatically alter the outcome of the match. These strategies come to fruition in three main ways: human enemies, human teammates, and the physics.
When trying to bring the flag back, one must beat the enemies in a race of sorts to their own base. This can be done by taking the optimum paths, tricking the opponents, or by simply outmaneuvering them. It requires an extreme amount of situational awareness that can only be developed over time.
Being good on your own is great, but your teammates can either carry you to victory or cause your defeat. Teamwork is vital, and this is done by protecting the flag carrier or protecting your own flag. It is also very important to have a full team, as each new player greatly increases the chance of victory. But with a lot of ways to kill your own teammates (added fun), be careful not to let the other team have an advantage. There isn’t that much of this, or of rage quitting.
The physics are why most people play, I believe. Apart from the basics, there are countless nuances that take weeks to even realize and months to get the hang of. After a year of playing, though, it gets pretty redundant.
Conclusion: Overall, there were phases of interest and disinterest. The community merely prolonged the interest, but there is no factor that will make somebody play TagPro for years and years.
Been in love with this game since I found out about it
Everything
This game actually has a competitive side to it where you can play Major League TagPro(MLTP), and other leagues, where organized teams fight for their shot at the championship title. It is alot of fun and people should give it a try!
Conclusion: Amazingly awesome game that I have been playing for over a year!
Completely free
Lifetime's worth of replayability
Easily modded/customized
Positive community
For the players, by the players
Players can suggest new features to developers
Sometimes laggy
I'm still a scrub
TagPro itself is simple in nature: use the arrow keys or wasd keys to move a ball around to get the enemy team’s flag and bring it back to your base (I won’t get into detail about gameplay, go check it out yourself!). It can be played from any computer or even tablet with an internet connection. The game is easily modded with userscripts that its players create to add features such from changing how the game looks to being able to save replays of your MLG plays! If you really wanted to get to know others in this game, there is our subreddit and our mumble server that we meet up and play together on! Sometimes, we have even met up with each other in real life to do things together like lazer tag! {REALLY FUN} And once you think you’re good enough to rek anyone, you could try out for leagues such as MLTP (Major League TagPro). See if you can become part of the world’s next champion team! Unlike most other popular free games available, TagPro has no real “freemium” features and unobstructive advertisements (if you really cared about adds then you could just used addblock anyways). Other than donating to show that you helped support the game, there is no advantages that a donator has over a free player. All donations made go to a special account that the creator of the game limited his own access to, and only goes to paying for server costs to keep the game running. All development is done by volunteer programmers who enjoy the game. Man, I could talk about all the coll things it has all day, but you should really find out about what I mean yourself!
Conclusion: Overall, this will be one of the games that I will still cherish and be a part of the community with for years to come. Hope to see you in-game!
I’ve been playing TagPro for over a year now and it has never gotten boring, just something about being thrown together with three random people and pitting yourselves against another team touches me in all the right places.
This game has consumed my life for well over a year now, it seems so simple and yet there is so much to learn and improve upon. It is seriously addictive and a really awesome game.
Conclusion: Brilliant experience.
This game is so simple yet so much fun. It’s a 4v4 capture the flag game; it seems simple, but there is so much to learn and master in the game. It only takes several hours to become a decent player of the game, but hundreds of hours to truly becoming a great player.
Conclusion: Overall, it’s the best web game I’ve ever played, and is also my favorite game regardless of platform. It’s so simple and yet so addicting, it’ll keep you playing for hours.
The supportive community.
Older players teaching new ones the ropes.
The devs, especially the creator, LuckySpammer.
The joy of juking a defender for the game winning cap.
Special Events, (ex. April Fools)
Players being harsh on new joiners.
TagPro is a 4v4 capture the flag game that features acceleration based movement and a bird’s-eye-view perspective. Teams are organized into red and blue teams, and games typically are restricted to a 12-minute timer or a three-cap victory. Players are either red or blue “balls”, circles “rolling” on the play area.
Players can use boosts, a handful of powerups, and team-sensitive gates to strategically navigate the map and defend their flag while attempting to capture the enemy flag and return it to theirs to “cap” and score a point.
There are two main variations to gameplay. The first is traditional CTF, with each team trying to capture the enemy flag (by “rolling” over it) and returning it to their base to cap (by “rolling” over their flag while carrying the enemy flag). If any opposing player touches the flag-carrier, they are popped and the flag is instantaneously returned to the defending base. The second variation is a neutral-flag gameplay mode, in which a yellow flag is located at the centre of the map and players must try and carry it to a scoring area at the enemy end of the map. Contact between a defender and the enemy flag-carrier causes the flag to change hands to the defender that made contact.
The powerups are as follows:
Note that powerups “pups” respawn sixty seconds after a player has rolled over them.
Tagpro: when a player rolls over the tagpro powerup, a green circle appears around the edge of their “ball”. They can now pop “tag” any player, not just the enemy flag carrier.
Rolling Bomb: When a player rolls over the rolling bomb powerup, their ball adopts a smoking appearance. If any enemy player comes into contact with them, the “bomb” explodes, and the enemy player is launched a distance away. This is useful for a flag carrier, because it grants one touch of immunity to being tagged.
Juke Juice: TagPro is all about juking enemy players, so juke juice is particularly useful. It provides increased acceleration and speed.
TagPro can be played competitively, and various leagues exist. Most players play in “pubs”, games with randomized teams in location oriented servers.
There is an in-game chat function that provides team-private and general chat.
Players can earn flairs, little symbols that accompany their ball along with their username, for achieving levels or special event achievements. The level of a player is displayed along with their username, and is earned based on their number of wins.
Players can form groups in the servers, and move from game to game as a group of players.
For special dates, (like Easter or April Fools Day) the developers will sometimes introduce a new gamemode for a day or two.
This review doesn’t encompass everything, and I apologize for any errors.
Conclusion: Tagpro is a simple and yet challenging game. It requires teamwork and skill, and is incredibly rewarding. The learning curve can be steep, but in general, the community is oriented towards the mutual improvement of all its members. Tagpro is a ton of fun, and its strategy makes it an addictive and rewarding experience.
Great community
Racing is fun
Awesome game. Minigames like racing, and advancement are a must to check out after you get the hang of the dynamics.
Conclusion: Awesome game, well worth a try
how dank it is
how addicting it is
And goddamn is it addicting. I don’t even know why. I have a final soon, send help
Conclusion: 10/10 will play again
Diversity of play styles
Mostly friendly community
Simplicity to Pick up
Difficulty to Master
Salty players
It’s hard to say what makes Tagpro so special. Mostly, it’s that gg’s are said every game, even by the most salty of players. I find myself chatting it up, playing offense or defense, and mixing up my play on any map and any style. The event modes like Mario, Carrot Chase, or April Fool’s Triangle and Square games instead of balls. An amazing game, that should seriously be considered by anyone looking to play competetive online games.
Simple Gameplay
Addicting
Competitive Play
Fast Games
Non-Toxic Community
This game is fun because of its simplicity. You’re a ball and you roll around and play capture the flag with ball control that makes you seem drunk. However, you’ll find that there is true skill in this game. The level of proficiency that you can reach when playing this game is quite amazing–there are competitive leagues and very talented players.
The community is pretty fantastic as well. One of the least toxic I’ve ever seen, in fact. Everyone is trying to have fun and bonds over a simple game of capture the flag. They have a thriving reddit community, /r/tagpro, that is used for communication and coordination. The more you play and associate with the community and the game, the closer you’ll want to be to it all and the more cool people you’ll meet.
Conclusion: What else can I say? If you play this game, you’ll be hooked. Whether that’s a good thing or not is up to you.
It’s so simple, and yet it has the ability to pull itself of as a strategy game. Love it.
TagPro is the most fun you can have with arrow keys. The gameplay is awesome and the community is even better. TagPro is without question the best browser game ever made.
Conclusion: Give TagPro a chance. You will have fun.
- Good community
- Very fun
- Quality in-game music and sounds that can be turned off
- Intuitive controls
- Easy to learn
- This is the Internet; some players may be mean
- Graphics can be a turn-off
I’ll just give an explanation of each portion of the advanced rating I gave:
– Story is a 10 because giving it a 0 for not being applicable wouldn’t do TagPro justice.
– Graphics are a 6; they should be improved on, both in the menus and in-game. This is why I highly recommend using a texture pack (don’t worry, they’re easy to use). Occasionally graphical glitches will happen, but they do not interfere with the game and are usually due to lag. Unfortunately, the main menu is often a turnoff to newer players, being black and green.
– Audio is an 9 because the music is good, and the sounds are good for a player’s first months. If they get annoying or loud they can be turned off or even replaced with the use of a userscript. Slight improvements could be made but the sounds are still good.
– Controls are a 10 because they are sensible, modifiable (is that a word?), and easy to use.Very simple and very effective, not much to say here. Unfortunately, the tutorial is out-of-date and does not cover portals, superboosts, gravity wells, or neutral flags– fortunately, those are encountered infrequently.
– Fun is a 10 because it’s fun. Try it.
Conclusion: Overall, I would highly recommend this game as it is easy to get into and very rewarding once you’re a little into it. You can and should play the game at tagpro.gg or join the community at reddit.com/r/tagpro.
Easy to get into.
High skill ceiling.
Seamless multiplayer matchmaking with multiple servers worldwide.
Only 4 control keys means a lot of repetitive strain on the wrists and hands, possible source of RSI.
You’re a ball (everyone’s a ball), roll around and try to capture the flag. That’s it. A deceivingly simple set of rules hides a game most dependent on teamplay with a thriving multiplayer community, a gradual learning curve, a high skill ceiling and countless hours of fun.
Tagpro is like the playground with only four toys, where everyone loves going because they always act out the best make-believe battles with them.
Gameplay
Teamwork
Fun
Easy Controls
Simple to Learn
Great Community
Responsive Developers
It is free
Levelling Up
I'd love to have texture pack selection integrated by default.
Tagpro has several different obstacles on each level, or map as we call them. Spikes kill all who touch them, gates change color (green kills all, gray kills none, blue/red kill the opposite color). Also, boosts will make you zoom along faster, bombs when touched or triggered by a button send out a shockwave, and powerups make you accelerate faster, let you kill other balls, or give you a one-time immunity from being touched, depending on which one you grab.
To score a point (we call them caps, short for captures), you first have to grab the other team’s flag. But be careful! Once you have the other team’s flag, anyone on the other team can kill you by touching you. If you successfully avoid the other team and get back to your own base, rolling over your own flag with theirs scores a point. For you to score, the other team must not have your flag at the same time.
Basic strategy and etiquette dictates that on your team of 4, 2 people should play offense, and 2 should play defense. The two playing offense try to take the other teams’ flag, and the two playing defense prevent the other team from taking their flag, but if the other team manages to take their flag, the two defenders should chase the FC (flag carrier) of the other team.
Conclusion: I love Tagpro! If you want to get more involved, There you could even try out for and join a competitive Tagpro team! If you don’t like the look of the game, you can find instructions there for downloading and using texture packs. I personally don’t like the default “vanilla” look of the game, so I play with a texture pack.
Please, go play Tagpro now!