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Swordthrust
_SwordThrust_ is a commercialized and enhanced version of the Eamon RPG. Your
hero begins in the land of Diurla at the Main Hall, where he (or she) must
register, roll up stats, equip, and buy spells before going on one of many
adventures.
Like in its predecessor, your main stats are Hardiness (the number of hits you
can take before you die and your carrying capacity), Agility (affects your
chance to hit monsters), and Charisma (affects prices at the Main Hall and the
friendliness of monsters). SwordThrust also adds another ability called Left
Hand, which affects your chance of hitting with weapons in your left hand. All
the standard weapon categories (Axe, Bow, Club, Spear, Sword) are inherited
from _Eamon_ and work in similar ways. Your weapon score is a percentage
chance for you to hit with that type of weapon, and it has a small chance of
going up each time you hit.
_SwordThrust_ adds many new spells to the standard _Eamon_ spellbook of Blast,
Power, Heal, and Speed. Some examples of the new spells are: Charm (makes
monsters friendlier towards you), Fear (makes monsters run away), Thickskin
(increases your armor), This greatly expands your options in the game as well
as giving you something to spend your extra gold on since the most powerful
spells can cost 30000 or more gold pieces.
Adventuring is very similar to _Eamon_. The dungeons are all text-based,
similar to an adventure game. You move and fight through the dungeons with
commands like NORTH, INVENTORY, ATTACK RAT, and so on. Some improvements over
the _Eamon_ interface are that the room description and character status are
displayed in a window at the top of the screen so you don’t have to constantly
be LOOKing to figure out where you are. Another gameplay change is that your
character can get fatigued. When your fatigue gets too high, you pass out
which may end up killing you if monsters find you. Stopping and RESTing is
necessary, but it is easy to get very fatigued in a difficult battle and pass
out when you have to run away to rest.
Equipping items is also much different than in _Eamon_. You can now equip
weapons in your left hand if you don’t use a shield, potentially doubling your
number of attacks. Armor is also now equippable, so it is possible to find
better armor during your adventures instead of being stuck with what you
bought at the Main Hall.
_SwordThrust_ had several adventures written for it, including The King’s
Testing Ground, a beginner’s adventure that came with the game. Other
adventures included:
* The Vampyre Caves
* The Kidnappers Cove
* The Case of the Sultan’s Pearl
* The Green Plague
* The Eternal Curse, and
* The Hall of Alchemie