Minimum System Requirements | Recommended System Requirements | |
CPU | 1.8 GHz processor | Intel Core 2 Duo T5550 1.83GHz / AMD Athlon 64 X2 Dual Core 3600+ |
CPU SPEED | 1.8 GHz | 3 GHz |
VRAM | 128 MB | 256 MB |
RAM | 512 MB | 1 GB |
OS | Windows XP or Vista | Windows XP or Vista |
Graphics Card | 128 MB video RAM or greater, with DirectX 9 Vertex Shader / Pixel Shader 2.0 support (Nvidia GeForce 6x00/ATI 9600 or better) | nVidia GeForce 6800 GT / AMD Radeon X800 GTO |
Direct X | 9.0c | DX 9 |
SOUND CARD | Yes | Yes |
HDD Space | 8 GB | 8 GB |
CD-ROM | DVD | DVD |
Game Analysis | Humanity thinks that the Seraphim are extinct. They are wrong. When Black Sun fires, it creates a soft spot in the Quantum realm that the Seraphim use as a doorway to our galaxy. The resulting invasion is swift and without mercy--Earth is reduced to ash, the UEF decimated. The Seraphim then set out to destroy the rest of the galaxy. | |
High FPS | 200+ FPS ( GTX 1060 ) | |
Note | recommended specifications provide optimal experience for single player and up to four players/medium-size map multiplayer | |
Optimization Score | 10 |
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Supreme Commander Game Series [View Supreme Commander Full Game Series]
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The game itself is highly enjoyable and is a must-have in my opinion for any RTS fan. I didn’t start playing this game until about a few years ago when a friend recommended it to me, I am so glad they did. It is my go-to strategy game to play. After all these years, the game still holds up.
Initially you have 4 factions to choose from, each with their own strengths and weaknesses. A typical skirmish will have you face the choice of which route you’d like to go in regards to your military.You’ll begin a usual game with a Supreme Commander which will serve as your constructor and defender for the opening of the game, from there you can choose to build a land factory, air factory, or naval factory – or any combination thereof. Going down a single avenue approach allows you to spend more of your resources on that particular branch of military. Getting your factories up to Tech 3 from Tech 1 is a priority as any AI or human will attempt to overtake you with superior units.
As far as economy goes, its a balancing act between mass, and energy. Making sure you are maximizing production while keeping your mass and energy in no short supply. Mass requires you to build mass extractors on specific mass nodes at first, but as you climb tech levels with your factories you will be able to purchase buildings which create mass for you at a high cost to energy. Energy production is fairly straight forward, you build small power generators at first and eventually will be able to construct large power generation structures. Power nodes on the map will give a boost to energy production, but is dependent on the map. Energy nodes are far fewer than mass nodes.
Building units and overpowering your foe with them is not the only way to attain victory in this game. Experimental buildings as well as strategic missile systems can destroy an entire enemy base with ease, given they have not built the necessary counter to a strategic missile system. Overall there are a plethora of ways to win this game, there is no one sure fire way to victory.
One other thing to note about this game is its scale. You can play on maps ranging from 5km squared up to 80 km squared. The unit count is also maxed out at about 1000 units per side. With everything going on, its sometimes hard to keep track of everything going on.
This is an RTS game you really should not pass up, it is a fantastically fun game especially to play with friends. I highly recommend you try it out and see for yourself.