A mix between Portal, Zelda and Metroid. Exploration, puzzles, combat! A first-person-metroidvania in the world of Supraland.
## About This Game
Gameplay
In Supraland Six Inches Under is a First-Person-Metroidvania. That means,
you’re in a gated world and the more abilities you gather, the more parts of
the world you can access.
\- The gameplay consists of roughly 45% exploration, 45% solving puzzles and
10% combat.
\- The adventure will take between 10-25 hours.
\- Hundreds of gags
\- 2 funny gags
\- Has absolutely zero skilltrees
The story behind the game
“Six Inches Under” was a little sideproject that was established to introduce
new dev team members to our tools and workflow. Essentially it’s our
preparation for Supraland 2.
It was supposed to be a little DLC for Supraland 1, but for some reason it got
a bit out of hand and got more and more ambitous. Instead of 3 months it took
us 2 years to make this.
It can be considered “Supraland 1.5” because there are still a lot things from
the first game, but at the same time it’s an entire new world with a bunch of
new mechanics.
Combat
If you’re a fan of the first Supraland you might be interested in the approach
to combat in this new game. After having learned a lot of lessons the core
concept was changed a lot and can still be considered experimental. The
enemies are now much more separated from puzzles and won’t get in your way
there. The all new enemy types behave much more different from each other and
there is no more one-fits-all solution to them. Hope you like it!
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