Game Overview
The Brawl to end them all!
This action-packed fighting game features a ridiculous number of characters that have appeared on Nintendo platforms, from Mario to Link to Pikachu … to Solid Snake! As they square off in famous locales drawn from the rich history of Nintendo, literally anything can happen – and usually does. With limitless customizing options, items and weapons that boggle the mind and a wealth of modes, this game has truly infinite replayability.
Super Smash Bros. Brawl features a sprawling adventure mode called “The Subspace Emissary” that’s a full game in and of itself. Players jump and brawl their way through enemy-packed side-scrolling levels, meeting up with other characters, watching incredible cinematics and taking on massive bosses.
For the first time, this celebrated series is going Wi-Fi, allowing up to four players to brawl, no matter where they may be.
Welcome to a brawl for the ages, where anything can happen, anyone can show up and all bets are off.
Game storyline:
In multiplayer games, characters from all Nintendo universes meet up in Nintendo locales to duke it out. In the solo mode called “The Subspace Emissary,” the world of Smash Bros. is invaded by an entity called the Ancient Minister and his army of creatures, called “The Primid.” Normally, characters come alive in the world of Smash Bros. to do battle, then turn back into trophies when defeated. However, the Ancient Minister starts turning characters into trophies to harness their power, then detonates bombs that suck pieces of the world back into his realm of Subspace. Eventually, all the characters must work together to defeat the invading creatures from Subspace – this is accomplished by playing through side-scrolling levels.
How to progress through the game:
For multiplayer games, players pick characters, set rules and locations for where they want to play and then duke it out. In Solo Mode, characters play through a long, side-scrolling adventure, beating up enemies along the way as they watch short cinematics starring their favorite characters.
Characters:
Mario, Samus, Bowser, Donkey Kong, Solid Snake, Meta Knight, Kirby, Pikachu, Zero Suit Samus, Link, Zelda, Pit and Wario, to name just a few. Anyone and anything from a Nintendo universe could appear in this game in one form or another.
Special powers/weapons/moves/features:
Anything from a Nintendo game could conceivably be in this game, whether it’s a musical score, an obscure item or a character that shows up to help the fighters. Super Smash Bros. Brawl is eminently customizable, so players can choose the frequency of items appearing, adjust musical scores and basically play the game however they’d like. Items range from baseball bats to proximity mines to Poké Balls to Assist Trophies, which spawn characters like Hammer Bros. and Sim City’s Dr. Wright to attack others.
Game Analysis | Engage the rage with Super Smash Bros. Brawl! The third instalment of the incredibly successful Super Smash Bros. series is now on the Wii, The roster islonger than ever, but that just means more butt to kick across over a dozen different, graphic-rich stages with original moves, new modified moves, and a brand-new super attack called Final Smash! Old favourites like Mario, Link, Peach and Kirby are now joined by such exciting newcomers as Wario, Solid Snake and Sonic the Hedgehog. With a variety of new modes, an absolutely epic soundtrack and the ability to play with distant friends through online multiplayer, this is a game you'll have to break your own fingers to put down. | |
Optimization Score | 10 |
-smash balls
-Subspace Emissary
-gameplay
-custom levels
-timers
-Mario
This game was as great as Super Smash Bros. can get. The greatest thing this game had from the last two was a really good story. It was really cool. I thought it was the best. Then to add classic mode and all star mode in too. Plus stadium events and games. It was great.
The gameplay was great. It flowed nicely. It was clear. The changes they made were good and bad. New characters are always good. But cutting characters is a tough choice. Or changing a characters attacks. Mario’s spin move for his down special attack was better than the Brawl version where he pulls FLUDD out and shoots water. It was just better in Melee. But the Smash Balls and Super Smashes was a neat new trick. It gave each character more uniqueness.
And the other weapons are great. I didn’t like the timers. I do and always will love the Fan. It’s the best weapon in the game. My friends are terrified of me when I get the Fan. The soccer ball was neat. The Team Heal Ball was useless. We rarely played team games. So we never got to really use it. Assist Trophies and Poke Balls are fun. I did like collecting CDs. Trophy collecting is just there. And stickers were useless. They didn’t seem to have that much of a purpose and you never know if you’re close or not to collecting them all.
The stages were okay. A few stages bugged me so I keep them turned off. Custom Stages are really cool. I love custom stuff. So I have several of them. The music for the game was great. However, I personally don’t like the Brawl theme as much as the original and Melee theme.
100 Man Brawl is difficult. You can’t turn off items. Which doesn’t sound bad until you’re at 15 and you have 200% damage. Then a bomb spawns right on top of you and you die instantly and lose all that progress.
Conclusion: So overall, this game is awesome. Not as awesome as Melee, but still awesome.