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Game intro
- Flashover MegaSector
- PAYDAY 2: Cartel Optics Mod Pack
- Euphoria: Supreme Mechanics
- Fallout 76 Tricentennial Pack
- A Hole In Space
- A hermit crab is finding a house
- Dorky Fork
- Planet Of Pirates
- Rascal Fight
- Maitetsu:Pure Station
- Bio-Gun
- One Punch Man: The Strongest Man
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- Paunch
- A Calm Memory Game
comments
Length- with the ability to beat it in a very short amount of time or conversely scour every inch of the game for upgrades, no time feels wasted due to all the other parts of the game feeling meaningful.
Sound FX- for the SNES the amount of sound design involved here was astounding, fully engrossing you into the alien planet with every step Samus takes.
This game is still amazing, I’ve probably beaten it dozens of times at this point and it’s still good. Great EVERYTHING- pretty short though- always leaves me wanting more!
Score Breakdown
“The Tale”
Story- 7
Pacing- 9
Characters- 8
Originality- 8
Linearity- 9
Length- 10
Epicness- 8
“The Presentation”
Visuals- 8
Display- 9
Music- 9
Sound FX- 10
“The Mechanics”
Ease of Use- 7
Innovation- 9
Replayability- 9
Each of Super Metroid’s elements come together to create one of the most lonely and oppressive gaming experiences ever, and that alone is worth all the respect in the world. What’s more, while it’s not my absolute favourite game, this is definitely THE best game design I’ve ever borne witness to. This game has some of the most clever design tricks I’ve ever seen, and I’d never have noticed them if I wasn’t really looking. The controls are just right but very hard to master, the level design is among the greatest ever, and the minor story parts and setpieces are just unbelievably effective. A masterpiece if there ever was one.