Summary
In his greatest Game Boy adventure, Mario faces off against his evil rival Wario, who has captured Mario Land and turned it into his private playground.
To toss Wario off his ill-gotten throne, Mario must search all-new worlds for the six golden coins that unlock the gate to Mario’s castle. A mob of monsters, old and new, seek to stop him. Along the way, through 6 zones, Mario can nab Power Mushrooms, Super Stars and Fire Flowers for extra power. And if he eats the Magic Carrot, he’ll turn into a high-flying hare.
The battery pack saves your game in progress in this biggest Game Boy Mario adventure yet.
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Super Mario Game Series [View Super Mario Full Game Series]
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- Catchy soundtrack.
- Tight controls as expected with a Super Mario title, though it might be some getting used to if coming from the console games.
- Nice level design that fits the Game Boy.
- Too few levels.
- Should have been a bit more secrets.
- Some levels are just too short, especially space world.
- Overall a tad bit too easy.
Played on original Japanese cartridge; saves with battery.
Your classic Super Mario game on the Game Boy. Unlike the first Mario Land where they tried to fit the scale of the NES onto the Game Boy, this time Nintendo went with large sprites which benefitted the game a lot better.
Wario has taken over Mario’s castle, and the bloke has locked the gate with 6 golden coins for you to find. The levels overall are simple in design, though the difficulty ramps up in a very soft curve through out except the very last level which is the castle itself, where it becomes a gauntlet to Wario’s room and duke it out within a single life. Although not too hard, it might be a little frustrating due to how running and jumping physics work.
Each golden coin is 1 world, finished off by a world boss. Each boss overall are easy, some might be more difficult to defeat mostly due to their odd patterns.
Overall the game is an enjoyable pick-up and play game whenever you have spare time to kill.