## Story
In a maybe not so distant future:The continuity of humanity can be guaranteed only by the settlement of another planet. The very last hope is offered by a difficult voyage by a colony ship to the planet DYMOS.
All passengers spent the flight in a cryogenic state, due to the fact that the trip takes 23 years, and it is supervised by autonomous servicing robots riding aboard the craft. During the landing process, the expedition came under surprise attack and the colony ship crash-landed on the planet DYMOS.
Now the wrecked craft lies somewhere on the shore of an unknown sea on the planet, something which was intended to have been a new beginning…
The player takes over the role of engineer **Morris Brigman** , apparently the only survivor of the crash. He tries to make his way to the planet’s surface where he supposes the surprise attack was launched.
However, on his way through the wreck, something is not quite right. The security systems turn against Morris and to all appearances, something seems to penetrate into the ship. **A shapeless menace which takes over all the decks bit by bit**. With the help of some machinery that is still intact, Morris struggles through the wreck, room by room, section by section.
He receives additional support from **M.A.N.T.I.S 7** \- one of the servicing robots on the ship which is still intact, and this assists Morris as a navigator and machinist for the improvement of the weapon systems in the fight against the enemy. **A test of strength against time begins.**
## Gameplay
The player controls a gun which is mounted on a rail system using the help of touch-pads. In addition, a sophisticated operating system offers a high degree of flexibility and freedom of movement, as well as clear view of the gameplay.
From the nuclei, positioned by the enemy, a shapeless and viscous liquid mass spreads out through the ship and can be beaten back only by force of arms. When touched, the mass releases electric shocks which increasingly damage the gun, destroying it in the worst case.
The player must dam the spread of the mass by bombardment whilst avoiding contact with the mass. On the rail system, temporary bonuses and Mali systems appear. Bonus items, such as a Booster, or new weapons support the player, while Malus items should be avoided if at all possible in order to prevent short-term disturbances of the weapon or the impulse systems.
Firing is literally done from all barrels! The player is able to select between cannons and rocket launchers, according to availability and depending on which weapon is more to their particular advantage. Tactical action with the positioning of the weapon and clever item-management decide in combination with logical long-term bombardment whether the player is eventually successful or is defeated.
## Features
* Playable on iPad and iPhone as Universal App
* Entertaining Gameplay, simple to learn but difficult to master
* Comfortable and simple operation with focus on extra comfort of movement for the player
* Comprehensive arsenal of weapons for convincing argumentation
* Statistical player performance evaluation on every level
* Persuasive and detailed high level gaming graphics
* Over 150 luxuriously produced sound effects
* Luxuriously produced comic prologue regarding the events before game start
* Cinematic soundtrack, currently with 9 tracks, which will be additionally released as an album after game release
* Game centre connection with lots of Achievements and Scoreboards
* Released in several languages (initial release in English and German. Additional languages via updates)
* 100% game experience following purchase. In-Game currency or other elements which would mean additional costs for the player are not planned
STINGOUT was developed by screendepartment
STINGOUT was Released on Mobile,iOS,iPad
STINGOUT is a Single Player game