Summary
## Description
For no apparent reason obvious to the player beyond developer convenience,
Konami’s first Castlevania game has been re-implemented in Java, replacing the
detailed 8-bit graphics with crude hand-drawn stickmen but retaining all other
important aspects including level layouts, destructable objects and power-ups,
enemy behavior and boss fights. Minor interface conventions relating to weapon
switching and jumping have been changed, but beyond those the game plays as a
very emaciated (or very cocktail-napkin design-prototype sketch-y) rendition
of the original.
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