“Steel Team: Academy” – online multiplayer artillery shooter. Fight one-on-one or in teams with gunfights using various weapons – from conventional machine guns to extremely powerful missile strikes.
## About This Game
“Steel Team: Academy” is a MOBA variation of an artillery shooter with
elements of strategy.
Battles are one-on-one or in teams with gunfights using various weapons – from
conventional machine guns to extremely powerful missile strikes.
## Sounds Like A Classic Artillery Shooter? Oh Yeah!
## But That’s Not All.
The easy-to-learn gameplay is becoming incredibly diverse due to the use of a
variety of robots with unique characteristics (defined by their tactical
roles) and ultimate skills and various game modes: single and team battles for
control over key locations, fighting with resource collection, battles against
monsters and – in some perspectives – battles for control over territories.
## What Makes Our Game Special?
* Balanced weapons lineup designated for particular tactical situations
* Different robots (with various characteristics and unique ultimate capabilities)
* Different types of games:
o single-player and multi-player battles for control over key locations,
o single-player battles with collecting resources,
o solo battles against monsters,
o global wars for control over territories
## Why Moba?
Despite the fact that this definition is usually used for DotA-like games, we
think it is time we went beyond the usual borders.
Our games have the following components that are necessary for a cyber-sports
arena:
* A match selection system that takes into account each individual player’s levels of experience
* The opportunity to communicate and make friends in the game, create your own team
* Ranking games for experienced players
* WAR OF CLANS – battles on the global map for control over separate planets and zones on the planets (in the full version)
We are creating a game for hardcore fans and for people who like this type of
unique gameplay and who are not afraid of challenges.
Minimum System Requirements | Recommended System Requirements |