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StarQuest: Star Warrior
It’s one warrior against an empire, but you are a Fury, a paladin fighting for
freedom, and you have nuclear missiles. Your mission is the liberation of
Fornax, a peaceful planet firmly under the boot of the Interstellar Union of
Civilized Peoples. The Union has tanks, skimmers, forts, and countless troops.
You have a suit of force-shielded, powered armor which jumps, flies, self-
repairs, and will even tend to your wounds. Skulk in the woods and snipe, or
move fast and blast away. Either way, stay alive, complete your mission, and
return to the recovery point.
The game screen looks down on one of sixty-three square kilometers, resolved
to twenty meters, showing terrain, your position, your enemies, and frequent
blaster fire. Terrain is key to survival, as sooner or later you’ll need to go
to ground and heal up. However, it can hinder your reconnaissance as much as
your enemies’, and sometimes you’ll find yourself under fire from an unseen
source. Sound matters, too: your powergun is nearly silent, but the blaster
alerts enemies as effectively as it destroys them.
Play is turn-based, but fast. The opportunity to press the right key flits by
quickly, bringing new bursts of enemy gunfire around you. Varying movement
options, weapons, and enemies make tactics the determining factor in your
success. Two scenarios fit into the story: a diversionary expedition to blast
everything in sight (except the civvies, so check your targets!), and a
search-and-destroy mission to start the revolution. Five difficulty levels and
varying equipment (customizable in the disk version) lend additional variety.