Sprill & Ritchie: Adventures in Time
After escaping his alien captors, Sprill returns home with the magic pearl
found while searching the shipwrecks of the Bermuda Triangle. He gives the
precious artifact to Ritchie, his scientist friend. Ritchie builds a time
machine with it, and accidentally sends several objects to various ages
through history. Sprill must travel in time to collect these anachronistic
objects and avoid dangerous time paradoxes.
Like its predecessor, Sprill and Ritchie: Adventures in Time is a hidden
object game. Some elements from the adventure genre were added to the design
this time, like the new inventory interface and puzzles between the chapters.
Most of the time, the objective is to search the screen for a number of
objects, or object pieces, scattered around the scenery on locations related
to the plot. The bottom interface shows an open notepad, with the right page
listing all the remaining goals that have to be accomplished, and the left
page with two tabs showing the number of objects or pieces that must be
collected, and the inventory.
After collecting all the items, the objects can be dragged and dropped from
the inventory to other objects or parts of the scenery, to solve puzzles. This
action often brings up a separate mini-game, taking place on a window at the
center of the screen. The mini-games have interactive parts that have to be
manipulated directly, where the player has to assemble jigsaw puzzles or fix
some mechanism. Other mini-games take place on a separate screen and have more
of an arcade feel, with shooting gallery sections and other challenges
requiring quick reflexes. The hint button highlights the position of one of
the required items, but takes some time to recharge after use.
Minimum System Requirements | ||
CPU | Intel Pentium III | |
VRAM | 32 MB | |
RAM | 512 MB | |
OS | Windows XP | |
Graphics Card | 64 MB 3D graphics card | |
Direct X | DirectX 8.0 |