This content requires the base game Spirit Island on Steam in order to play.
## About This Content
Promo Pack 1 includes 2 additional Spirits and their associated Innate Power
cards.
## Heart of the Wildfire
Burning, blazing, rising, consuming – Heart of the Wildfire is quite fond of
humans, in a general sense: they keep hearths and use fire as a tool all the
time, and those sparks give birth to so many lovely conflagrations! It is the
nature of Spirits to be true to what they are, so even though Wildfire knows
on some level that too much fire is bad for the land, it just doesn’t think
about that aspect of things very much. It is also, after all, a spirit of
renewal after the blaze, so it implicitly assumes that everything will regrow
eventually. (Its strong ties to A Spread of Rampant Green probably contribute
to this point of view.)
It fights the Invaders partly due to the exhortations of other Spirits, but
more for the sake of the Dahan, as it’s become clear that the Invaders have no
compunctions about putting them to the sword. (The Dahan and it have a long
and storied history together, beginning with the very first Dahan
settlements.) It is also, it should be said, somewhat gleeful over the chance
to really cut loose without the other Spirits getting all riled up and putting
out its firestorms.
Innate Power Cards:
* Flame’s Fury
* Threatening Flames
* Asphyxiating Smoke
* Flash Fires
## Serpent Slumbering Beneath the Island
Let’s shift our sight so we see only spirits. There are throngs of them
visible across the surface of the island: spirits of tree and glade, of
rushing river and entangling vines, of beast and butterfly and mists floating
eerily over the marshes.
Turning our vision downward, we see nearly as many within the land itself:
spirits of hard unyielding stone and of drifted sand dunes, of sinkhole and
high peak. Vital Strength of the Earth is here.
As we look deeper, fewer spirits greet our eyes – some of volcano, some of
dark and ancient caves, a handful of others. But like the earth itself, most
of those we see are large, powerful, and slow.
Deeper and larger than all of those lies the Serpent Slumbering Beneath the
Island. It could be argued that it is the Island, or at least its roots. Like
all spirits of such size and power, it is slow beyond human reckoning. Unlike
many of them, it is also asleep.
Or, now, mostly asleep. The distant sting of the Invaders’ blight has begun to
rouse portions of its consciousness towards waking, those fragments aware of
the land’s surface far above. Even that small aspect of the Serpent is slow to
act, slow to awaken… but contains the potential for power greater than most
spirits could ever muster.
The Serpent Slumbering Beneath the Island is a high-complexity spirit. If
Ocean’s big limitation is “coastal” and Wildfire’s is “blight”, Serpent’s is
“waking up”: it’s a very slow spirit, limited in its development, but with the
prospect of great power if it wakes up fully.
Innate Power Cards:
* Elemental Aegis
* Gift of Flowing Power
* Gift of Primordial Deeps
* Absorb Essence
Minimum System Requirements |
Minimum System Requirements |
Minimum System Requirements |
- A Hole In Space
- A hermit crab is finding a house
- A Calm Memory Game
- A Day
- (Early Access Optional) Dudes on a Map: Game Master
- Lucid Cycle
- //TODO: today Original Soundtrack
- A Conversation With Mister Rabbit
- A Frog’s Tale
- 2D Platformer GAME (Toy Factory)
- 4 Witch Seasons & Convenant
- a guard walks into a tavern
- The Help Desk
- eemmmpty
- Tsinghua-style student life