Summary
Spikit
Spikit is a bullet hell game developed by a single developer, Igor Petrović. With a soundtrack composed by Dario Malešević. In this game, the player will have to dodge a constant barrage of spikes coming from the side of the screen. Not only will the player have to evade the spikes currently on the screen, but they will also need to keep an eye out on the next wave of spikes and position themselves accordingly.
The longer the player manages to stay alive, the higher their end-score will be, with difficulty gradually increasing as time passes. As the game progresses, there will also be the chance of a box appearing. Boxes are the ‘currency’ of the game – collecting enough of them allows the purchase of new skins and themes, both mostly aesthetical features.
The longer the player manages to stay alive, the higher their end-score will be, with difficulty gradually increasing as time passes. As the game progresses, there will also be the chance of a box appearing. Boxes are the ‘currency’ of the game – collecting enough of them allows the purchase of new skins and themes, both mostly aesthetical features.
Minimum System Requirements | ||
CPU | 1.5Ghz or better | |
RAM | 128 MB RAM | |
OS | Windows XP/Windows Vista/Windows 7/8/10 | |
Graphics Card | DirectX 9.0 Compatible | |
SOUND CARD | DirectX 9.0 Compatible Sound | |
HDD Space | Unknown | |
Game Analysis | Spikit system requirements state that you will need at least 128 MB of RAM. To play Spikit you will need a minimum CPU equivalent to an Intel Pentium 4 2.00GHz. The cheapest graphics card you can play it on is an NVIDIA GeForce 6200. Spikit will run on PC system with Windows XP/Windows Vista/Windows 7/8/10 and upwards. |
Overview
Platforms
Release Dates
Related URL
Developers
Publishers
Genres
Game Modes
Languages
What's your reaction?
Very Bad
0%
Bad
0%
Average
0%
Alright
0%
Good
0%
Super
0%
This Game has no review yet, please come back later...
This Game has no news yet, please come back later...
This Game has no walkthrough yet, please come back later...
Comments