Spelunky is an open source indie platform video game created by Derek Yu and released as freeware for Microsoft Windows. It was remade for the Xbox 360 in 2012, with ports to the PlayStation 3, PlayStation Vita and then back to Microsoft Windows. The player controls a spelunker who explores a series of caves while collecting treasure, saving damsels, fighting enemies and dodging traps. The caves are procedurally generated, making each run through the game unique. Spelunky is one of the first examples of a roguelike-like, borrowing concepts from the roguelike genre, and was the influence for many later roguelike-like games.
Players control an unnamed adventurer, known as the spelunker. The aim of the game is to explore underground tunnels, gathering as much treasure as possible while avoiding traps and enemies. The spelunker can whip or jump on enemies to defeat them, pick up items that can be thrown to either attack enemies or set off traps, and use a limited supply of bombs and ropes to navigate the caves. Levels are randomly generated and grouped into four increasingly difficult "areas", each with a distinctive set of items, enemies, terrain types and special features. Later areas contain better treasures, secret locations, and items. However, if the player loses all their hearts or runs into an instant kill trap, they will have to start from the beginning.
Enemies include animals like bats, snakes and spiders of varying sizes, other characters, and monsters like yeti, man-eating plants and ghosts. The player can collect many items, mainly gold and jewels which add to the player's score, but also useful objects including bombs, guns, climbing gear and archaeological artifacts. Some of the latter have supernatural abilities, including kapalas, hedjets, crystal skulls and golden ankhs, though many of these special items can only be gained through secret methods, like combining other items together. Some items may be purchased or stolen from shops scattered about the caves, though the shopkeeper becomes a powerful enemy if you steal from him.
The player can also encounter damsels in distress trapped in the caves, who can be picked up and carried to an exit. Successfully doing so returns health to the player. It's possible to unlock the damsel as a playable character; gameplay is identical, except that the player encounters spelunkers to rescue. Another unlockable character is the "Tunnel Man", who possesses a mattock instead of a whip.
The Xbox Live Arcade version of the game features local multiplayer (co-op and deathmatch) for up to four players. There are 9 different characters to play as.
Spelunky also includes a level editor, in which players can create their own non-random levels to share with others.
Minimum System Requirements | Recommended System Requirements | |
CPU | Intel Core 2 Duo 2.8 GHz or equivalent processor | Intel Pentium III / AMD Athlon XP 1500+ |
VRAM | 3D graphic card with DirectX 9.0C | 64 MB |
RAM | 2 GB | 256 MB |
OS | Windows XP/Vista/7/8 | Windows XP/Vista/7 |
Graphics Card | 3D graphics card with DirectX 9.0C | nVidia GeForce 6100 / AMD Radeon 7000 64mb |
Direct X | Version 9.0c | DX 9 |
SOUND CARD | Yes | |
HDD Space | 200 MB | 500 MB |
Game Analysis | Spelunky is an action adventure game centered around the exploration of a series of caves while collecting treasure, saving damsels in distress, and dodging traps. Spelunky draws elements from the roguelike genre,[1] using randomly-generated levels, being a dungeon crawl, lacking any savepoints, having frequent and easy deaths, and having discovery mechanics. It draws equally from the 2D platformer genre,[1] including real-time interactions with enemies. | |
High FPS | 200+ FPS ( GTX 1060 ) | |
Note | Xbox 360 controller or other XInput-compatible controller | |
Optimization Score | 10 |
Great design, awesome 8bit retro style graphics, fast-paced kinda hardcore roguelike with robust item-system.
Incredibly fun.
PS. Also very playable on gamepad.