## Description
In _SpaceCutter_ , the player is trapped inside the Whirligig (which is also
the original European name of the game) and needs to find five so-called
“solids” to create a portal leading back Earth. The solids are distributed
over about four billion “eigenspaces” which are chained together by three to
eleven star gates per space. Where they lead is mathematically defined which,
coupled with the fact that the location of the solids is disclosed in the
manual, means the player can plan the route beforehand.
Of course there are also the inevitable alien space ships which try to kill
the player. The player’s Meson-class fighter is equipped with two weapons with
limited ammunition: heat-seeking missiles (if no enemy is targeted, the own
ship will be hit) and chaff pods which are used to repel close enemies. The
third resource is fuel, which is used up when steering, accelerating or
braking; flying in a straight line is free. All three can be replenished by
visiting space stations that are distributed over the spaces (also following a
mathematical basis). The space ship is controlled through mouse movements,
e.g. pushing the mouse forward accelerates the ship, and the keyboard is only
used for commands like pausing the game. While the spaces themselves are flat
and multi-directionally scrolling fields, the objects have a three-dimensional
look.