Space Reign is a part space sim, part strategy indie game about fleet combat, management, and completing security contracts for resource exploiting corporations in the near future, which are in a state of constant conflict over territory control.
## About This Game
In the near future, as the crucial supply of deep space natural resources is
controlled by several megacorporations, take command of a fleet as a private
military contractor and complete security tasks for a corporation that suits
you the best.
## Establish your Company
Start with a single, smaller-sized ship, pledge your allegiance to one of the
corporations, earn their trust by completing contracts and receive access to a
unique, corporation-specific arsenal of ships and weapons.
## Customize the Fleet
Each ship, ranging from smaller, deployable fighters to large cruisers, can be
outfitted according to your needs, weapon by weapon, compartment by
compartment, which allows you to tailor every vessel to a specific task – be
it a recon corvette, close-combat cruiser, long-range missile destroyer, and
so on.
## Directly control any vessel in your fleet
Apart from manually controlling the designated flagship of your fleet, you
have the option to jump in and out of any unit anytime, making sure to make
the best use of it’s potential.
## Conventional Weaponry
No lasers, no shields, no teleportation or time-travel. Just the power of pure
fuel-based thrusters, armored hulls and conventional, near-future like
weaponry based around kinetic projectiles and missiles.
## Modular damage
Every module and compartment have their specific impact on the performance and
capabilities of a vessel, therefore, ships do not have to be destroyed
completely in order to win a battle. With the right weapon and a bit of luck,
it is possible to disable critical modules, such as engines or main reactor,
thus making them combat ineffective.
## Sensors and detection
Before you go weapons hot, intel and reconnaissance is just as important as
your arsenal. Without the proper use of sensors and detection mechanics, the
enemy can easily have the upper hand, even in lower numbers and with inferior
equipment.