Soul Ride
A backcountry snowboarding “simulation”. The terrains are based on the
topography of real mountains: Mammoth Mountain in California and Tuckerman
Ravine (on Mount Washington) in New Hampshire. Each mountain includes seven or
eight timed runs with defined starting and ending points. The game also has a
“heli-drop” feature that lets you drop your boarder on any spot on the
mountain and surrounding area.
The game uses a “rewind” feature when you crash. You can rewind (like a VCR)
to before the crash, and continue your run. During gameplay, you are allowed
three rewinds per run. Completed runs are recorded on a “virtual VCR”.
Recordings can be played back in slow motion, reverse, fast-forward, and saved
to/loaded from disk. The files can be shared with other players.
In keeping with the simulation theme, the boarder action is heavily physics-
based. This means that the gameplay is open-ended, but maneuvers can be
difficult to execute.
Minimum System Requirements | Recommended System Requirements | |
CPU | Intel Pentium II | Pentium II 350MHz |
RAM | 64 MB | 64MB RAM |
OS | Windows 95 | Windows 9x/ME/NT/2000 |
Graphics Card | graphic card (z obslug¹ OpenGL 1.1) | |
HDD Space | 60MB HDD | |
CD-ROM | 1X (150 KB/s) |
Minimum System Requirements | ||
CPU | Intel Pentium III | |
VRAM | 8 MB | |
RAM | 64 MB | |
CD-ROM | 2X (300 KB/s) |