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Soul Blazer, known in Japan as Soul Blader (ソウルブレイダー Sōru Bureidā?), is a Super Nintendo Entertainment System action role-playing game developed by Quintet and published by Enix (now Square Enix). Soul Blazer was released on January 31, 1992 in Japan, on November 27, 1992 in North America, and on January 27, 1994 in Europe. Similar to the company’s previous game ActRaiser, the player takes the role of a divine angel, deity or lesser-deity, or avatar, sent by a divinity, called The Master, to destroy monsters and release the captured souls of a world’s inhabitants. Soul Blazer was scored by Yukihide Takekawa.
Appropriate length
Ok display
Fairly easy to play
Poor pacing
Boring characters
Repetitive music
Not replay worthy
This game was a mixed bag in terms of difficulty because MOST of the game was exceedingly easy- but then there were some parts that were frustrating as hell. Overall the story lacked production which made any depth it was tyring to convey kind of hollow. Just ok at best.
Score Breakdown
“The Tale”
Story- 5
Pacing- 4
Characters- 3
Originality- 6
Linearity- 7
Length- 8
Epicness- 6
“The Presentation”
Visuals- 6
Display- 7
Music- 4
Sound FX- 6
“The Mechanics”
Ease of Use- 7
Innovation- 5
Replayability- 3