Welcome to Snake Pass; a physical action-puzzle game that sees the player slither, curl and climb their way through increasingly challenging worlds filled with evermore intricate obstacles and fiendishly mind-bending objectives!
Snake Pass is the wriggling brain-child of Seb Liese, who originally came to Sumo from Holland to work on the LittleBigPlanet team. His prototype of ‘real snake physics’ captured the entire studio’s imagination and we’re really proud of the results so far!
Snake Pass is the wriggling brain-child of Seb Liese, who originally came to Sumo from Holland to work on the LittleBigPlanet team. His prototype of ‘real snake physics’ captured the entire studio’s imagination and we’re really proud of the results so far!
When the tranquillity of Haven Tor is interrupted by a mysterious interloper only the unlikeliest of heroes can save the day! Meet Noodle the Snake and his hyperactive best friend, Doodle the Hummingbird, who together must reunite the missing Keystones with the magical gates that give Haven Tor its mythical power. A unique, physics-based puzzle platform game, Snake Pass challenges players to ‘think like a snake’ as they tackle precarious puzzles as only a snake can. Slither through long grass, coil around bamboo and climb out of trouble in the latest game from award-winning independent studio Sumo Digital!
The winner of Sumo Digital’s inaugural Game Jam, Snake Pass was created by Seb Liese as a love letter to both the favourite games of his youth and his childhood pet snake. After winning, a full demo was produced and taken around various public shows where it was met with great enthusiasm by gamers of all ages. Buoyed by its success, full production began when the team returned home to Sumo HQ. The culmination has resulted in Snake Pass, a truly one of a kind game featuring the most unlikely of heroes; Noodle the Snake!
Snake Pass Key Features:
1, 15 brain bending, snake charming levels
2, Master Noodle’s one-of-a-kind abilities
3, Unravel the mystery of the nefarious gatecrasher
4, Restore Haven Tor to its former glory
5, Slither into every nook and cranny in search of cunning collectibles
6, A brand-new soundtrack from fan favourite composer David Wise
7, Unlock Time Trial mode and compete to be the slickest slitherer in the world
8, Requires a 64-bit processor and operating system
Minimum System Requirements | Recommended System Requirements | |
CPU | Intel Core i5-750 2.66GHz / AMD Phenom II X4 945 | Intel Core i5-3340 3.1GHz / AMD FX-8150 |
VRAM | 1 GB | 2 GB |
RAM | 4 GB | 8 GB |
OS | Win 8 64 | Win 10 64 |
Graphics Card | nVidia GeForce GTX 560 / AMD Radeon HD 6870 | nVidia GeForce GTX 670 / AMD Radeon RX 460 4GB |
Direct X | DX 11 | DX 11 |
HDD Space | 10 GB | 10 GB |
Game Analysis | Snake Pass is a platformer without any jumping. Slither your way to the top of a giant Tor, solving physics-based conundrums and exploring a vibrant world. | |
High FPS | 133 FPS ( GTX 1060 ) | |
Note | Requires a 64-bit processor and operating system | |
Optimization Score | 6.7 |
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The controls
Noodle is damn cute!
The controls
pointless collectibles
The best thing about Snake Pass? The controls.
The worst things about Snake Pass? The controls.
Contradictory? yes a little 😀
It’s hugely innovative in the sense playing a slithering snake never felt so accurate, but damn can it be infuriating…
Conclusion: a gem of a curiosity, definitely worth trying out if you’re looking for an innovative platformer. It’s also super cute and looks fantastic. But be warned that the curiosity can also play against it at times.
- Innovative gameplay and controls
- Sense of satisfaction
- Visuals and Music
- Makes you develop agility
- Not too long, not too short
- Cheap (although the value is great)
Thinking... nope... none. Maybe just the fact that it might be somewhat easy to get discouraged when realizing controls are more demanding than moving the analog stick but that's it.
It’s very rare these days that game devs come up with something absolutely NEW. This luckily has happened with Snake Pass. Trust me when I say that every game developer should play this game (kudos SUMO Digital) just to see how interesting controls can be. The idea was great and executed perfectly. Controlling Noodle is a challenge but it definitely gets easier over time and you get loads of satisfaction when you manage to beat an obstacle or collect a coin. The difficulty of every subsequent level is very well thoughtout. The throphies are all doable but reaquire skill. The level environments are pleasant to just be in with lovely music to accompany the cartoonish graphics. The music is great and never annoying (me and my wife actually always ended up humming the melodies after playing). The game is bug-free which is a huge plus. Loved every moment of it and would definitely recommend it to anyone bored with the hundreds of reskinned games in the same genres coming out every day.
Beautiful graphics
Interesting and unique concept
Impossible controls
Pointless collectibles
I just reactivated my Game Pass to play this game, because it looked really fun and unique. It’s a very interesting concept, but it didn’t take me long to rage quit and uninstall. I couldn’t even get through the tutorial. In order to pass it you have to collect everything in the level. But one of the coins you have to collect is under a bridge, and it’s literally impossible to navigate. I watched a walkthrough of someone doing it, and even he said it took hours of practice to get it right. IN THE TUTORIAL LEVEL!!! That is simply unacceptable! The character is near impossible to fully control, because his whole body wants to move in other directions while climbing.
- Unique Game Mechanics
- Nice Presentation
- Suitable Music
- Could have more complex level design
- Worthless Collectibles
I found this game thanks to a Youtube channel called HeavyEyed which I think very highly of his opinions.
When I started the game a nice tune started playing and I was intrigued to start playing. The game started off with baby-steps tutorial (or should I say baby crawls…:P). The developer of this game understood how to mimic a real snake movement into a game controller binding keys. Thanks to the lack of lives (tries) and unlimited time the game lets you explore the levels as much as you like. Plus, it won’t punish you for failing.
As I was saying, gameplay wise, the control of the character (his name is Noodle) is unique and satisfying with a level design that will challenge your skills and adaptation to those unique mechanics.
The level design is good initially and with every world, there is a new element added to it (Lava, rotating poles, wind etc). With that being said, the levels become more and more mundane as they don’t add enough to hook me up for long.
If a story is something you were looking for, you will find almost none of it, just a generic adventure with a mute protagonist and its sidekick without any twists nor character development.
Overall is a very likeable 6 hours game in order to beat and probably few more hours in order to collect all the collectables. Hopefully, it will get a sequel which will live up to its full potential
Rich of new ideas transferring a legend arcade game into new modern release, but it could be better.
A beautiful mess of a game that kept me interested for hours. Severely unpolished.