This content requires the base game Slizer Battle Management System on Steam
in order to play.
## About This Content
Terran Partition (ABMS) continues the story of Slizer Battle Management System
with improved graphics, longer weapon ranges, a new damage system, a better
learning curve with new missions, and other qualitative differences.
Graphics:
Select your own colours for player, allied, and enemy units; and for the GUI
and text in game. New art assets and improvement on old ones. Gradient effects
are used on the GUI, backgrounds, and menus. Some text has been replaced with
images, other text uses custom fonts instead of the default.
Gameplay:
Many abilities have been reworked to increase tactical depth. Deployable units
now have a delay and their destination is targeted, Laser cannons now target
coordinates instead of a direction. Missile flares have a much smaller range.
Smoke now protects missiles from being attacked and prevents missiles from
following their target. All units have significantly longer weapon ranges, and
bullet drop now goes to 100% damage reduced at max range. The new damage
system calculates armour penetration based on a new weapon variable, “weapon
pressure”. Armour piercing shots have high pressure, while siege weapons have
low pressure. This means snipers do less damage but are sure to penetrate
armour, while cannons do more damage but are more prone to damage reduction
from armour. Sensors are now weaker at longer ranges, so stealthier units can
get closer to a detector before being revealed. And much more.
Story:
The missions have been rearranged and remade to improve the learning curve.
Specific tactics will be taught early on instead of giving the player missions
with open tactical options. The battlecruisers will be introduced after basic
units have been mastered. The campaign’s story will be longer than in SBMS.
Minimum System Requirements | ||
CPU | 1.3 GHz | |
RAM | 256 MB RAM | |
OS | Windows 7 | |
Graphics Card | 1GB GRAM | |
SOUND CARD | Any | |
HDD Space | 25 MB available space |
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