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Trailer
Trailer
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When James Sunderland receives a letter from his dead wife (Maria) telling him to come to the quiet lakeside town of Silent Hill, he goes to investigate. But what he finds is something more akin to a nightmare. can Maria really in this town?
Minimum System Requirements | Recommended System Requirements | |
CPU | 700 MHz Pentium III or AMD Athlon | Intel Celeron 1GHz / AMD Duron 2.0GHz |
VRAM | 128 MB | 128 MB |
RAM | 64 MB RAM | 256 MB |
OS | Windows XP, Windows ME, Windows 2000, Windows 98 | Win Xp 32 |
Graphics Card | 32 MB 3D-Graphics Card | nVidia GeForce FX 5200 / AMD Radeon Xpress 1200 Series |
Direct X | DirectX 8.1 | DX 9 |
SOUND CARD | DirectX 8.1 compatible Sound Card | DirectX 8.1 compatible Sound Card |
HDD Space | 1,8 GB | 1 GB |
CD-ROM | 4X CD-Rom | 8X CD-ROM drive |
Game Analysis | Silent Hill 2 is a survival horror video game published by Konami for the PlayStation 2 and developed by Team Silent, a production group within Konami Computer Entertainment Tokyo. The game was released in September 2001 as the second installment in the Silent Hill series; an extended version of it was released for the Xbox in December of the same year as Silent Hill 2: Restless Dreams in North America and Silent Hill 2: Inner Fears in Europe, and for the PlayStation 2 in 2002 as Silent Hill 2: Director's Cut, with a port of Director's Cut to Microsoft Windows released in December 2002. Silent Hill 2 has been re-released multiple times, including under the Greatest Hits label and as part of The Silent Hill Collection, while a remastered high-definition version of it was released for the PlayStation 3 and the Xbox 360 on March 20, 2012. | |
High FPS | 200+ FPS ( GTX 1060 ) | |
Note | Gamepad controller | |
Optimization Score | 6 |
Pretty original story
very appropriate length
good visuals, music and sound design
Fairly linear
simplistic so replay worthiness is limited
I do not understand the sheer lauding of this game. Yes, it’s better than the original with a deeper narrative that isn’t so ambiguous. Yes, it has better characterization, etc. etc. But seriously this game was MEGA easy. You could literally walk around maybe 80% of the enemies at all times and never take damage from them, and while the puzzles were sort of interesting, the rest of the world that was constructed either felt too cramped or too sparse. In the end, the best I can say is it has pretty great visuals and sound design, but that’s par for the course with Silent Hill games.
Score Breakdown
“The Tale”
Story- 7
Pacing- 6
Characters- 7
Originality- 8
Linearity- 5
Length- 8
Epicness- 7
“The Presentation”
Visuals- 8
Display- 7
Music- 8
Sound FX- 8
“The Mechanics”
Ease of Use- 7
Innovation- 7
Replayability- 5