Summary
Game based on the second movie, developed by the makers of Vigilante 8. Shrek is on a journey to meet his in-laws, so Shrek 2 follows his adventure to Far Away Land and the chaos that ensues once Fiona’s parents learn that their precious daughter is an ogre — and is married to the crudest of them all. Shrek 2 features a mixture of puzzle solving and enemy bashing. Players are able to control one of four characters at any given time — swapping between them at will. Each character has a set of basic attack moves and a special ability. Donkey has a “Burro Blast” that can knock down large objects, Shrek can pick up and throw heavy objects, and Fiona — in a nod to her fight scene in the first movie — can slow down time, Matrix-style.
Minimum System Requirements | ||
CPU | 2.0 GHz Intel Dual Core processor or later. | |
RAM | 1 GB | |
OS | Windows XP/Vista/7 | |
HDD Space | 1 GB | |
Game Analysis | Shrek 2's storyline follows the same plot of the movie. Shrek and Fiona are on a journey to Far, Far Away Land to visit Fiona's parents. Shrek's in-laws aren't too thrilled that a crude ogre is married to their beloved daughter, so the battle for acceptance ensues. The game also covers things not shown in the film. Plot elements are delivered primarily through a storybook interface (text and illustrations) shown before each level. | |
High FPS | 0 FPS ( GTX 1060 ) | |
Optimization Score | 10 |
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Shrek Game Series [View Shrek Full Game Series]
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Trailer
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comments
Cameron Diaz
Smash Mouth
Swamps
The world that was constructed for the video game adaptation of Shrek 2 was incredible. Hundreds of fairy tales from centuries of European storytelling were brought in to create a vast, open-world to explore, rivaling Bethesda’s Fallout and Elder Scrolls franchises, which had not yet come to fruition at the time. This was a unique endeavor, as video games rarely borrow from real-world storytelling, instead opting to use original characters and settings. Each character arc, however short, manages to have huge emotional pull thanks to the return of the voice cast of the movie, and a soundtrack consisting of the full works of Smash Mouth. Throughout exploration, the game employs an intricate, timing-based swordplay system which has you fighting one-on-one against a cast of well-known fantasy creatures, each one forcing you to develop a unique strategy. Sometimes, your shield will save you, and in others, it will be tossed aside by an enemy too powerful. Sometimes, a blind enemy is best fought using the masterful stealth system, developed during consultation with Hideo Kojima. The complexity of the combat in Shrek 2 is almost indescribable, and I think it would be best for everyone to experience it themselves.
Conclusion: Shrek 2 was the victim of a weak advertisement campaign, and if you are willing to look for a copy, what you will find is the progenitor for some of the greatest games of the past decade.