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Building on the styles of ATLUS’ Persona, Devil Summoner, and Devil Survivor titles, SMTIV is the first true successor to 2004’s Shin Megami Tensei: Nocturne. The story of SMTIV revolves around the Samurai, the sacred protectors of the Eastern Kingdom of Mikado. As a newly appointed Samurai, players will struggle with factions that have nefarious designs on the world as they defend their home kingdom from a growing army of demons. Decisions players make throughout the course of the story will have lasting repercussions, as the fate of the world hangs in the balance.
As a SMT fan, this game is fantastic in many aspects: is tough as hell, is really demanding, but rewarding once you have found your strategy, visually is stunning for a 3DS games ay some points and the story is interesting. However some of this points can be as well really bad aspects of the same: some designs feel really lazy, repeating assets specially in NPCs characters (they don´t even have animation, it could have been another sprite an that´s it), as many Megaten games, are not really obvious on how to proceed so you may need to use a guide, specially to go through the map (I have one next to me everytime I was playing), some important aspects of the game are hide behind obtuse obstacles not that easy to find out, specially if you are going after the “good” ending (neutral in this case), which in my case I got it as pure chance…It is said that this is a good point to enter the franchise and that statement make sense, but even me loving more difficult ones like Strange Journey before playing this one, I had a hard time grasping the good points of the game.