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Trailer
Trailer
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HONG KONG. A stable and prosperous port of call in a sea of chaos, warfare, and political turmoil. The Hong Kong Free Enterprise Zone is a land of contradictions - it is one of the most successful centers of business in the Sixth World, and home to one of the world’s most dangerous sprawl sites. A land of bright lights, gleaming towers, and restless spirits where life is cheap and everything is for sale.
Minimum System Requirements | Recommended System Requirements | |
CPU | Intel Pentium 4 1.4GHz / AMD Athlon MP | Intel Celeron E1200 Dual-Core 1.6GHz / AMD Athlon 64 X2 Dual Core 4000+ |
CPU SPEED | 1.4 GHz | |
VRAM | 256 MB | 256 MB |
RAM | 2 GB | 2 GB |
OS | Win Xp 32 | Win Xp 32 |
Graphics Card | nVidia GeForce 315 512MB / AMD Radeon HD 3470 | nVidia GeForce GT 230 / AMD Radeon HD 2900 GT |
Direct X | DX 9 | DX 9 |
SOUND CARD | Yes | DirectX Compatible |
HDD Space | 2 GB | 2 GB |
Game Analysis | Shadowrun Hong Kong is a cyberpunk cRPG sequel set in 2056's Magically Awakened Hong Kong. Following on from Returns and Dragonfall, Shadowrun Hong is a full-length standalone tactical RPG that draws the player into a 30 year old corporate conspiracy in the shadows of Kowloon City. | |
High FPS | 200+ FPS ( GTX 1060 ) | |
Optimization Score | 6.9 |
Minimum System Requirements | ||
CPU | Intel-based Macs only (x86-compatible, 1.8GHz or better) | |
RAM | 2 GB RAM | |
OS | OSX 10.6 | |
Graphics Card | Modern 3D graphics card with at least 256MB of addressable memory | |
HDD Space | 10 GB available space |
Minimum System Requirements | ||
CPU | x86-compatible 1.8GHz or faster processor | |
RAM | 2 GB RAM | |
Graphics Card | Modern 3D graphics card with at least 256MB of addressable memory | |
HDD Space | 10 GB available space |
Great ups for music, storyline, characters and combat
small bugs / flaws, some (few) things feel unfinished, game surprisingly easy on hard difficulty, dialogues sometimes annoying.
I’ll keep this short: Good isometric graphics with a rather unique design style (portraits, environments, etc.), really wonderful music, nice turn based combat system that actually doesn’t get boring. Apart from that I really liked the fact that there were whole missions that could have been resolved without wasting a single bullet, the whole role-playing thing comes in play here. I liked the thing that the game wasn’t that linear, and just like the previous series of the title but more so actually in this game past actions do influence future outcomes.
The story and the whole game atmosphere was also very good, revealing itself as the game progressed. The China thing really strikes as an unique environment, differentiating itself from the previous two Shadowrun Retruns games. The characters were really original and non boring, might be a personal opinion, but you get attached to them the same way you would in games such as Planescape: Torment or NWN2: Mask of the Betrayer, two other games that excelled at this, in my opinion.
There are of course bad stuff: occasional bugs, where a character would appear in the matrix twice, or a quest might sometimes get bugged, though without breaking it, at least on my patched version, I’ve read stuff about missions being bugged from time to time but I never experience it. Comparing it to its predecessor Dragonfall, the game was surprisingly easy, and I was expecting a much much more hard fight for the end game. NPC dialogues also seemed a little pushed, I mean really, those people like to talk and talk and it sometimes annoying, it was better done I think in previous titles. Apart from that there were stuff that felt quite unfinished, but don’t really know if they are like that or just a flaw in design that would hint this way.
Conclusion: All in all I give this game, though obviously biased, a 9/10 and recommend it to any hardcore RPG fan.