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## Description
Seven Little Horror’s is a public domain German language role playing game.
You control a party of three monsters, out of a group of 10, who roam the
country-side visiting villages/dungeons trying to collect seven objects and
one key. Obtaining these allows your party to begin the decisive battle of the
game.
At the start of the game, each character in the party is chosen to be male or
female, along with a race (Waxor, Gnome, Orge, Hunch, Megrim or Thauma) and a
class which dictates magic preference. A number of statistics are then
randomly assigned based on this information. Vitality relates to the base
damage a character inflicts per round. Hit-points is the damage the character
can take. There are also spell-points in six different types of magic:
Psychic, Vampire, Magic, Devil, Voodoo and Banshee. Only magic is used in
combat, and different opponents will be sensitive to different types of magic.
The party begins on an overworld map which shows 19 villages. Some of these
allow your party members to heal, to level-up, to save the game or to exchange
characters. There are also dungeons labeled “Level 1” to “Level 10” according
to the dangerousness of their inhabitants. When these are entered, the
perspective changes to a first person perspective in a 3D maze. These mazes
may be navigated by clicking in the direction of movement. Clicking on some
portraits on walls reveals secret passages, and landing on some squares will
rotate the party. In the “Level” dungeons, an auto-map in the top left side of
the screen updates as you move.
Combat can occur randomly on the overworld map, or at specific locations in
the dungeons. A picture of your opponent is shown and only a single player
character can engage in combat per round. There are three main options. To
greet the monster, to run from it, or to attack with one of the six magic
types. On attack, spell points are deducted and the damage inflicted is
related to the spell points left, the character’s vitality, susceptibility of
the monster to that magic type, and a race or class bonus.
After each battle, loot (gold-pieces) is collected. Experience points are also
assigned to the combatants, with the character striking the killing blow
receiving the bulk of the points. At regularly spaced intervals, the players
can level up which increases vitality by one with more substantial increases
to maximum hit-points.