Summary
Hi! I’m Dirkson. I’m making the most accurate space combat simulation. Ever.It’s got voxels, heat simulation, kilometer long spaceships, real world materials, organic ships, and awesome music. Eventually, it’s going to have AI crew, multiplayer, inertia, planets, and more.Want to build a granite mothership with dozens of fighters? You can do that.A spinning battleship with a three meter thick titanium hull? Sure, that too.A butter asteroid-tug than melts whenever you turn on the engines? Of course!
Minimum System Requirements | Recommended System Requirements | |
CPU | Intel Pentium 4 1.8GHz / AMD Athlon XP 1700+ | Intel Core 2 Duo E4400 2.0GHz / AMD Athlon 64 X2 Dual Core 4200+ |
VRAM | 128 MB | 256 MB |
RAM | 1 GB | 2 GB |
OS | Win Xp 32 | Win Xp 32 |
Graphics Card | nVidia GeForce 210 / AMD Radeon X600 Series | nVidia GeForce GT 340 / AMD Radeon X1900 GT |
Direct X | DX 9 | |
HDD Space | 500 MB | 500 MB |
Game Analysis | Hi! I'm Dirkson. I'm making the most accurate space combat simulation. Ever.It's got voxels, heat simulation, kilometer long spaceships, real world materials, organic ships, and awesome music. Eventually, it's going to have AI crew, multiplayer, inertia, planets, and more.Want to build a granite mothership with dozens of fighters? You can do that.A spinning battleship with a three meter thick titanium hull? Sure, that too.A butter asteroid-tug than melts whenever you turn on the engines? Of course! | |
High FPS | 200+ FPS ( GTX 1060 ) | |
Optimization Score | 10 |
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