Santa Paravia and Fiumaccio
An intermediary step in complexity between the brutally basic HAMURABI and
more sophisticated modern titles such as Civilization, Santa Paravia and
Fiumaccio ushers you into a Merchant Prince setting, governing over a 15th-
century Italian city-state, competing with the savage forces of nature and
against up to 5 (7 in some later versions) other players in the hot-seat,
seeing who can rise through the ranks to claim titles from COUNT, to MARQUIS,
GRAND DUKE (and, finally, H.R.H. KING).
At its heart the game is, as are its predecessors, about bean-counting —
weighing your current reserves of grain (measured in steres) against your
population’s food demands, wondering how many gold florins the market price
for your surplus will net, and how many hectares of land that’ll permit you to
purchase… and whether that investment will come back to haunt you the
following turn if the weather shifts from feast to famine, when you have
plenty of dirt and nothing growing in it to feed your grumbling populace.
However, the game cleans up real nice, and cute graphical depictions may help
you to forget that your debauched Renaissance rule largely consists of moving
debits and credits back and forth across a virtual ledger.
Varying difficulty levels help you find your own comfort zone in which to
engage bad harvest conditions, worse real-estate prices and, worst of all, the
endless appetites of what must amount to hundreds of thousands of rats,
endlessly nibbling at your reserves. Surplus capital can be sunk into blue-
chip investments such as marketplaces and mills, palaces, cathedrals and
private armies. If, after commissioning them all, you find you don’t have so
much surplus capital after all, you can always cook the books by adjusting
several different flavours of taxes, tariffs and customs fees… but tamper
too much and your local economy will be stifled!
Nearly every downturn in this game has an equal and opposite check, or at
least a balance, to keep it from demolishing your estate in a single swoop…
however, early versions of this game, as with many titles of its era, may
cruelly and arbitrarily cut your rule short with a random death. All the more
reason to carpe diem and do the best with what you’ve got, while you’ve got
it.