Summary
The premise of the game is to complete a series of preset scenarios by successfully building and maintaining amusement parks through business ownership as a theme park entrepreneur. The key to any park is building a large amount and diverse range of rides for the visitors. Players can choose from dozens of roller coaster types and can also build log flumes, carousels, bumper cars, haunted houses, go karts, ferris wheels, and swinging ships, among other rides. The intensity and type of rides must be balanced, as visitors’ preferences vary significantly from person to person. For example, some guests prefer exciting rides and have high nausea tolerance levels, while other guests are just the opposite.
Minimum System Requirements | Recommended System Requirements | |
CPU | Pentium 90 MHz | Intel Pentium II 233MHz / AMD K6 233MHz |
VRAM | 16 MB | |
RAM | 16 MB RAM | 32 MB |
OS | Windows 2000/95/98/Me/XP | Win 95 |
Graphics Card | SVGA Video Card 1MB | nVidia Vanta 16MB / AMD Rage 128 Ultra 16MB |
Direct X | Directx 5.0 | DX 8 |
SOUND CARD | 16-bits Sound Card | |
HDD Space | 180 MB | 200 MB |
Game Analysis | RollerCoaster Tycoon is a simulation strategy computer game that simulates theme park management. Developed by MicroProse and Chris Sawyer and published by Hasbro Interactive, the game was released for Microsoft Windows on March 31, 1999 and was later ported to the Xbox game console. Later, a special edition called Roller Coaster Tycoon Deluxe was released which contained the original game and the two expansion packs. It is the first game in the RollerCoaster Tycoon series and was followed by RollerCoaster Tycoon 2 and RollerCoaster Tycoon 3, but RollerCoaster Tycoon 3 was developed without input from the franchise's creator, Chris Sawyer. | |
High FPS | 200+ FPS ( GTX 1060 ) |
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RollerCoaster Tycoon Game Series [View RollerCoaster Tycoon Full Game Series]
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