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Minimum System Requirements | Recommended System Requirements | |
CPU | AMD Ryzen 3 | Intel i5 Skylake | AMD Ryzen 5 | Intel i5 Kaby Lake |
RAM | 8 GB RAM | 8 GB RAM |
OS | Windows 10 64-bit | Windows 10 64-bit |
Graphics Card | AMD Radeon RX 570 | NVIDIA GeForce GTX 970 (Windows 10) | AMD Radeon RX 590 | NVIDIA GeForce GTX 1070 |
SOUND CARD | DirectX compatible | DirectX compatible |
HDD Space | 55 GB available space | 55 GB available space |
Game Analysis | Rogue is a dungeon crawling video game first developed by Michael Toy and Glenn Wichman around 1980. It was a favorite on college Unix systems in the early to mid-1980s, in part due to the procedural generation of game content. Rogue popularized dungeon crawling as a video game trope, leading others to develop a class of derivatives known collectively as "roguelikes". For example, it directly inspired Hack, which in turn led to NetHack. Roguelikes have since influenced commercial games outside the genre, such as Diablo. | |
High FPS | 0 FPS ( GTX 1060 ) | |
Optimization Score | 10 |
Randomly generated maps keeps the gameplay interesting longer than any game of it's age
It's really simplistic from a modern point of view
This was the first RPG I ever played. I was five years, and completely hooked by the genre since that day, even though I had no idea what genre it was. I just loved the game, and what’s even more surprising, I understood it.
The gameplay is really easy, fighting enemies by walking their direction, which result in dice rolls of either hitting or missing, adding stats to equipped weapons and armor.
This game is the mother of the rogue-like-genre, the dungeon crawler. Missing this game is missing out of history.