Robocop
## Description
The private corporation O.C.P. have taken control of the overwhelmed police
force of Detroit. In order to deal with an immense crime wave hitting the
city, a cyborg law enforcement agent has been created.
RoboCop is a side-scrolling action game that consists of six stages. These
six assignments include locations at the streets of Old Detroit, city hall, a
warehouse, O.C.P. headquarters, the steelworks, and the board room. RoboCop
dispatches his enemies with punches and a handgun (a special issue Auto-9)
that has an infinite amount of ammo. RoboCop is not invincible though, as he
can only take so many hits before his power runs out, plus his battery power
gradually drains as he moves. However, lost power can be restored by finding
power icons, and lost battery power can be restored by finding battery
chargers found throughout the stages. Other items RoboCop can find and use are
a machine gun that comes with fifty bullets and the powerful cobra gun.
RoboCop has four functions he can use. The infrared vision function lets
RoboCop detect weak walls that can be punched in order to reveal shortcuts.
The punch function lets the player know that the enemy they’re facing can only
be defeated by punching, no use of weapons is permitted. The foe detector
function shows how close RoboCop is to the boss enemy of a stage. The faster
it blinks, the closer he is. The energy/power alarm function will start
sounding an alarm if either RoboCop’s energy or power gets too low.
There is also a target practice bonus round between stages, where the player
has to shoot as many targets as they can in a limited amount of time to earn
bonus points to add to their score.