Procedural generation infinite runner with a focus on relaxing game play alongside a calming sound track. Rise to greater heights with each attempt and unlock new content as you progress.
## About This Game
Launch your way to higher and higher scores in this procedurally generated
platformer. With calming music at your side, flow past your obstacles and reap
the rewards of your rise to the top. Earn unlocks for customization and get
achievements that chronicle your ascent. Using physics based movement you can
bounce off walls, slide, stick to surfaces, and perform mid-air moves. Use
your freedom of movement to dodge dangerous obstacles that can instantly end
your run. Make the most of your space with multiple generated paths. Each path
has periodic openings that allow you to switch between them, allowing for you
to avoid obstacles, get items, or take easier routes.
Music
Control playing, pausing, going back and forth, changing song orders,
shuffling, looping, and settings favorites. Listen to over 30 different tracks
from various artists while you play.
Multiple Paths
As apposed to most infinite runner type games, Rise allows for you to navigate
multiple paths during your run. Pick a path at the start of your run and then
change paths when you find openings. Making use of the various paths opens up
the opportunity for strategy and can drastically improve your run.
Items/Pickups
Items allow you to enhance your run by providing various improvements like
increasing your launch speed, making you invulnerable, or increasing your
score multiplier. Every item comes in a rare or normal variety that changes
how much they affect you.
Unlocks and Achievements
The main path of progression in the game. Whenever you are at the starting
area (you have less than 10 score) an unlock button is visible. This gives you
access to additional content that can be acquired once certain heights or
goals are met. Unlocks give a variety of game play bonuses and cosmetics while
some achievements can give new songs.
Death
Every time you die or manually restart, procedural generation is used to
configure a new layout for the play space. Each layout can consist of over 50
variations of hand made “tiles”.
Obstacles
Obstacles come in the form of stationary, moving and projectile types.
Touching any obstacles will instantly send you to the death screen and display
information about your run. All obstacles appear as glowing red objects and
stand apart from anything else that you see.
Walls
Walls that you are able to interact with can be standard (white), bouncy
(green), friction-less (blue) or sticky (black). Each wall type can
drastically affect the effect physics has when you are in contact with it.
This may help or hinder you so it is important to understand them well.
Minimum System Requirements | ||
CPU | Intel Pentium E2180 2.0 GHz | |
RAM | 400 MB RAM | |
OS | 10.0 or higher | |
Graphics Card | Intel HD Graphics 4400 | |
HDD Space | 300 MB available space |