Riff: Everyday Shooter
_Everyday Shooter_ is an abstract shooter by Jonathan Mak released through
the PlayStation network. Although seemingly a top-down arcade shooter, the
title is described as an album of games, where music, gameplay and visuals are
interwoven, inspired by the Rez concept. The player controls a pixel-shaped
character through a series of 8 fixed-screen stages, using one stick to move
and another one to shoot. The overall goal is to clear the stage of all
enemies, but the mechanics to achieve this vary in each level. The same
applies for combos and chain reactions. Sometimes enemies cannot be defeated
directly, but require a sequence of colors or a special object that triggers
the entire field. There is only a single gun with no upgrades or changes.
Each stage has a different soundtrack toned to match the visuals. All sounds
of destruction have been replaced by guitar notes or riffs, leading to a sea
of sound that harmonizes with the overall soundtrack, causing the music to be
generated procedurally.
Next to the main goal there are bonus points to collect, used to unlock extras
such as extra lives and new graphical effects. Completing a level opens it up
in the Single Play mode, where it can be selected right away.
Minimum System Requirements | ||
CPU | Intel Pentium 4 | |
RAM | 256 MB | |
OS | Windows 2000 |