Summary
The Umbrella Chronicles encompasses several scenarios, which are based on various plot elements from the Resident Evil series. The game’s first three scenarios, “Train Derailment”, “The Mansion Incident”, and “Raccoon’s Destruction”, are set within Raccoon City, or its surrounding area, in 1998. The final scenario, which is based on new material, is set in Russia, taking place in 2003.
Game Analysis | Resident Evil: The Umbrella Chronicles, known as Biohazard: The Umbrella Chronicles (バイオハザード アンブレラ・クロニクルズ Baiohazādo Anburera Kuronikuruzu?) in Japan,[3][4] is a rail shooting video game co-developed by Capcom and Cavia. The game was released for the Wii on November 13, 2007 in North America; November 15, 2007 in Japan; and on November 30, 2007 in Europe, excluding Germany, where the game is not available due to the refusal of a USK rating[5] and its subsequent inclusion in the index.[6] It was followed by Resident Evil: The Darkside Chronicles. Both Chronicles games will be included on the Resident Evil Chronicles HD Collection for the PlayStation 3.The game exposes the Umbrella Corporation's meddling throughout the Resident Evil series through narration from Albert Wesker, a former Umbrella Corporation scientist, and hidden documents pertaining to the organization's secret motives and actions. | |
Optimization Score | 10 |
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Resident Evil Game Series [View Resident Evil Full Game Series]
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Trailer
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Great sound design
Tons of innovation
Really linear
Pretty difficult
Oh my god was this game infuriating! It was tons of fun at first but eventually it became so f***ing difficult in the later parts of the game that I was BARELY able to slog my way through it. I have no idea how in gods name anyone could play it on hard. Maybe with a partner? Either way I liked the way it summarized the early series, but DAMN did it get cheap.
Score Breakdown
“The Tale”
Story- 8
Pacing- 8
Characters- 7
Originality- 8
Linearity- 5
Length- 6
Epicness- 7
“The Presentation”
Visuals- 8
Display- 7
Music- 8
Sound FX- 9
“The Mechanics”
Ease of Use- 4
Innovation- 9
Replayability- 7