Summary
You play a character involved in a helicopter accident over an isolated town. He survives the wreckage but has temporarily lost his memory. Unsure of his identity and completely isolated, his next terrifying revelation is that the town is infested with zombies! With a gun as his only protection he must attempt an escape. During his nightmarish struggle clues are slowly revealed about the extent of the horror he is involved in and what his true identity may be….
Recommended System Requirements | ||
CPU | Intel Pentium III / AMD Athlon MP | |
VRAM | 256 MB | |
RAM | 256 MB | |
OS | Win Xp 32 | |
Graphics Card | nVidia GeForce 6200 LE / AMD Radeon Xpress 1200 Series | |
Direct X | DX 8 | |
HDD Space | 500 MB | |
Game Analysis | Resident Evil Survivor, known in Japan as Biohazard Gun Survivor (バイオハザード ガンサバイバー Baiohazādo Gan Sabaibā?), is a light gun shooter video game developed and published by Capcom. It was released on the PlayStation in Japan on January 27, 2000, and in North America on August 30, 2000. | |
High FPS | 200+ FPS ( GTX 1060 ) | |
Optimization Score | 10 |
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Resident Evil Game Series [View Resident Evil Full Game Series]
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Trailer
Gameplay video
comments
Arcade experience
Wont need to use your memory card
They have a character named "Lott"
Can smoke a lot, and still know where to go
Enemy Variation
Controls
Story isn't bad enough to be good
Those accents
I had to pee the whole time I was playing
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FIRST THING’S FIRST
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What makes a good Resident Evil game? Unrelated Characters, weird voice “acting” choices, and a story written by the Lisa Trevor of scripts. Good thing all of this will hit you like a ton of bricks, right from the start of the game. Trust me when I say, you will quickly know what the hell you just got yourself into.
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UNGH! MY HEAD! I TOTALLY FORGOT EVERYTHING!!!
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Yes. This is what the whole game is weighing on. From the start of you crashing your helicopter, you wake up with a headache. Sadly, you don’t have any aspirin. So as a side affect, you can’t remember anything. This is the point you realize you can walk, and have this reticle to aim with…and…and HOLY S**T UNLIMITED HANDGUN AMMO!? Good thing this game is called “Survivor”, or I would have assumed this game was going to be easy…
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WELCOME TO “THE MECHANICS”
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So yea, you walk around in this stiff “FPS” mechanic. Where when aiming, it’s just an on screen reticle, you move on the locked screen, and shoot enemies with. You can walk around, but walking and turning is the same left pad. It’s as amazing as it sounds. Even for the time it came out, it’s still awkward, and never feels fully comfortable. The game also always displays: Weapon, Ammo, Condition. I guess they knew since it would be in First Person, you couldn’t really give off any indication of your condition. Good thing they got creative, and just slapped that on the screen with everything else. Oh also no chest for items/weapons. You’re a walking chest.
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HAVEN’T I NEVER BEEN HERE, BEFORE?
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Yea, the game never really has you backtrack. There are different ways to go about the game, when progressing forward, but nothing to send you running back and forth to unlock doors. The choices are not obvious, and kind of confuse you why you never went through “that one door” as you move on. It’s cool though, make the right choice, and you’ll see some Gorilla-Hunk-Ninjas pretty early on! The game also seems to really have no puzzles. A lot of things to pick up and read, but puzzles, naaahhh. Survivors don’t do puzzles
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I REMEMBER HOW TO KILL!
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For a guy who has no idea who he is, or what’s going on, he’s sure as hell down to kill stuff. It’s what really gives Resident Evil that “scary” element. Especially when you pick up your Grenade Launcher off a random car hood. But honestly, they do mix in a lot of enemies from the series, into this game. It’s cool to be facing against the variety, so I’m a huge fan of that. Gorrilla-Hunk-Ninja’s are my favorite.
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“DIFFICULTY”
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This game is not very difficult. If you want a challenge, you’ll have to create the challenge yourself (I suggest 1 handed). Because of this, the game is easy/quick to beat. Anyways, how’s your sex life?
Conclusion: This game is designed as a Light Gun experience. Something like the arcades, and exactly what you would expect from that. Straight forward progress, and tons of shooting. It’s only themed to be a Resident Evil game, but really is nothing more than a fun experience different from the main series. Take the game for what it is, and you’ll enjoy what it has to offer. Probably more so, with an actual gun.