Recoil
Game:
This is a fractional impact shooting game in which the player is confined to a four-sided area. Enemies outside the area continuously attack the player and the player scores points when destroying the enemy.
Features:
As the score increases, difficulty will increase
As the score increases, there will be more and more types of enemies
The player’s highest score will be saved
By touching the weapon carrier, switching the current weapon
Operating:
Use the alphanumeric arrow keys to control the movement of the character. Point the mouse in the direction of the shot. Press the left mouse button to fire the bullet.
Key points:
The recoil will be generated when the bullet is fired, which will become a certain obstacle, but the good use can help you to avoid the enemy’s attack.
Flexible decision whether to switch weapons
Keep moving or you will be attacked inadvertently
Message:
I have been self-taught on the internet to make games. I think a good game is a work of art produced by players and developers. There are still many deficiencies in this game. If you can put forward suggestions and proposals for improvement, I will be very grateful.
Game:
This is a fractional impact shooting game in which the player is confined to a four-sided area. Enemies outside the area continuously attack the player and the player scores points when destroying the enemy.
Features:
As the score increases, difficulty will increase
As the score increases, there will be more and more types of enemies
The player’s highest score will be saved
By touching the weapon carrier, switching the current weapon
Operating:
Use the alphanumeric arrow keys to control the movement of the character. Point the mouse in the direction of the shot. Press the left mouse button to fire the bullet.
Key points:
The recoil will be generated when the bullet is fired, which will become a certain obstacle, but the good use can help you to avoid the enemy’s attack.
Flexible decision whether to switch weapons
Keep moving or you will be attacked inadvertently
Message:
I have been self-taught on the internet to make games. I think a good game is a work of art produced by players and developers. There are still many deficiencies in this game. If you can put forward suggestions and proposals for improvement, I will be very grateful.
Tanks patrol desolate city streets. Turrets and missile sites threaten the skies. Robot warriors carrying pulse rifles surround military installations. What's become of Earth? Machines have taken over. Corporate greed and rapid technological advancements have made humans pawns of their own creations. During the first fifteen years of the 21st century, Mega Corp began to dominate computer technology in both peacekeeping and war-fighting applications. As this giant churned out better and better technology for manufacturing and warfare, humans were relegated to service industries or to working as drones on PC terminals. Mega Corp became the largest employer in the United States. By 2010, every computer in America used Mega Corp software and was Internet-connected and monitored through the Mega Corp Network—anti-trust suits be damned. Each day, Mega Corp would issue government-endorsed messages through the Network that broadcast pro-machine propaganda. The country was becoming brainwashed. In 2018, the wonders of artificial intelligence turned ugly in the hands of a few disillusioned Mega Corp programmers. Frustrated at being a part of such an ethically challenged corporation, these hacks altered coding in various Mega Corp products—turning certain robot and tank machinery into self-directed, man-killing machines. Today, May 2019, in a war-torn, machine-ravaged world, only a few freethinkers remain. Only a few outsiders have escaped the spell of the Network. Dr. Raines is the leader of a group of rebels called the Alliance. He and a few others have developed a computer program that gives the operator control over an experimental tank. You control this tank and must defeat these robot warriors.
Minimum System Requirements | Recommended System Requirements | |
CPU | Intel | Intel Pentium 4 2.00GHz |
VRAM | 64 MB | 128 MB |
RAM | 1 GB RAM | 4 GB RAM |
OS | windowsXP/7/10 | windows10 |
Graphics Card | NVIDIA GeForce 510 | NVIDIA GeForce 510 |
Direct X | 9.0c | 9.0c |
SOUND CARD | DirectX Compatible | DirectX Compatible |
HDD Space | 1 GB available space | 4 GB available space |
Game Analysis | In 1999 when RECOIL was published, Zipper Interactive was a very little-known company. Due to the massive amount of video games for PC being released at the time, RECOIL was hardly seen at all. When it was, however, the game received generally positive reviews. Gamespot gave it a 6.4, with a user score of 8.1. IGN gave it an 8.3. | |
High FPS | 0 FPS ( GTX 1060 ) | |
Optimization Score | 10 |