This content requires the base game Reassembly on Steam in order to play.
## About This Content
Neutron Stars have materialized in the universe, forming Gravity Wells and
bringing everything around them into orbit. Are they friendly or hostile? Why
are they here? What the heck are Slow Zones??
Players will be forced to deal with these mysterious fields, but fear not.
There are new ship building blocks and a utility binding system to help you.
All the while, new music from the original composer peakssound will expand the
soundtrack for your journey.
Key Features:
## Gravity Wells
What the heck are gravity wells?? Why are they here? What do they do, and how
do they do it???
Gravity Wells contain stars with special properties. They exude a
gravitational pull, bringing ship and wayward objects into their orbit.
Orbiting around these stars changes the way the game is played substantially.
You can navigate your trajectory around the star using elliptical and
hyperbolic orbits (and even Hohmann transfers). Combat within these zones is
completely different, because now you need to account for the gravitational
pull of these stars. BUT BE CAREFUL! While some stars are harmless, others
emit radiation that can chip away at your ship, leaving you vulnerable to your
enemies and the hostility of the surrounding universe. Heavy stuff indeed.
## Slow Zones
You best slow your roll, friend. The universe is no longer some infinite
super-highway for you to blast off into oblivion and beyond. Slow Zones will
hinder your movements and weapon projectiles, giving a dynamic change to how
you combat other ships and explore. On the other hand, some quick thinking and
nimble maneuvering can leave pursuing enemies stuck in the mud. Er, trapped in
a space-cloud… “zoned” maybe?
## More Blocks!
Introducing Afterburners, Burst Shields, and Decouplers. Nothing says “Punch
it, Chewie” quite like engaging some afterburners, blasting your ship off into
the endless night sky. Limited fuel, of course. Burst Shields give temporary
defensive cover from all sides, shielding you from dangerous projectiles that
would eviscerate you otherwise. Decouplers… decouple of course! Stage them
throughout your large vessel so you can break away different sections at a
moment’s notice. Useful for a quick getaway, or simply inconveniencing those
behind you.
## Utility Bindings
Sometimes you just need a few extra buttons to do the damn thing. You can now
attach specific blocks to specific keys, enabling greater control to how you
attack and defend your ship.
## Additional Music
Like the additions to the game, the musical landscape has changed. Composer
peakssound (previously Peaks) takes a new direction through the use of modular
synthesizers and outboard gear. The new tracks are rougher, darker, and
groovier. Twisted vocals, tape hiss, and drum machines do battle over extended
track lengths that underscore the new threats of the Reassembly universe.
Players will have the option to listen to each album exclusively or combined.
Minimum System Requirements | Recommended System Requirements | |
CPU | 2 GHz Dual Core | 2.3 GHz+, Quad Core |
RAM | 2 GB RAM | 2 GB RAM |
OS | Windows XP | Windows 7 |
Graphics Card | OpenGL 2.1 | OpenGL 3.3+, 256MB+ |
HDD Space | 250 MB available space | 400 MB available space |
Minimum System Requirements | Recommended System Requirements | |
CPU | 2 GHz Dual Core | 2.3 GHz+, Quad Core |
RAM | 2 GB RAM | 2 GB RAM |
OS | 10.7 | 10.13 |
Graphics Card | OpenGL 2.1 | OpenGL 3.3+, 256MB+ |
HDD Space | 250 MB available space | 400 MB available space |
Minimum System Requirements | Recommended System Requirements | |
CPU | 2 GHz Dual Core | 2.3 GHz+, Quad Core |
RAM | 2 GB RAM | 2 GB RAM |
OS | Ubuntu 16.04 or later | Ubuntu 16.04 or later |
Graphics Card | OpenGL 2.1 | OpenGL 3.3+, 256MB+ |
HDD Space | 250 MB available space | 400 MB available space |