Basics:
The game is similar in play to a toned-down Marvel vs. Capcom. The button layout is the fighting game standard six-buttons (Three punches and three kicks.), which produce special moves when combined with various directional commands. All characters have a single-button attack that sends the opponent into the air, where they can pursue them and follow up with an aerial attack. Perhaps to complement this, each character can perform an additional jump while in the air.
Magic:
Super Combos in this game are referred to as “Magic” and a player can have up to three levels of Magic (Represented by three crayons that appear at the bottom of the screen.). Super Meter levels can be spent in three ways: Offense (An attack that causes heavy damage with a few hits.), Defense (An attack that causes little damage, but sends the opponent far away.) and Counter (Usable only while the character is blocking, causes medium damage and sends the opponent flying away, like Defense Magic.)
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