It seems the Quar have always been at war. When the first wandering clans of insect gatherers built their low, mud-walled buildings, it was as much to keep out other Quar as the wild animals. As they first learned to make tools to get food, they quickly learned to make tools to defend themselves. The mud walls quickly became fortified citadels, and then city-states. In five thousand years of civilization, the constants of their culture have been the changing of the seasons and the threat of war.
For the last 700 years the Quar have been waging The Long War to a bloody stalemate that has wracked their world. But the balance of power is shifting, and Alykinder’s Crusade is attempting to end The Long War by conquering all the Quar nations. This game takes you to one battle in one theatre of The Long War, between the Crusader Army and the Royalist Coftyran Crymuster.
- Fantasy Grounds – Silly Goblins 2
- Fantasy Grounds – Space Dwellers!
- Fantasy Grounds – Star Battles: Orbital Sunrise Space Map Pack
- Fantasy Grounds – Starfinder Adventure Path #35: Merchants of the Void (Fly Free or Die 2 of 6)
- Fantasy Grounds – Starfinder Adventure Path #37: The White Glove Affair (Fly Free or Die 4 of 6)
- Fantasy Grounds – Starfinder Adventure Path #38: Crash & Burn (Fly Free or Die 5 of 6)
- Fantasy Grounds – Starfinder RPG – Adventure Path #36: Professional Courtesy (Fly Free or Die 3 of 6)
- Fantasy Grounds – Starfinder RPG – Deck of Many Worlds
- Fantasy Grounds – Starfinder RPG – Devastation Ark AP 1: Waking the Worldseed
- Fantasy Grounds – Starfinder RPG – Devastation Ark AP 2: The Starstone Blockade
- Fantasy Grounds – Starfinder RPG – Starfinder Adventure Path #34: We’re No Heroes (Fly Free or Die 1 of 6)
- Fantasy Grounds – Starfinder RPG – The Threefold Conspiracy AP 5: The Cradle Infestation
- Fantasy Grounds – Starfinder RPG – The Threefold Conspiracy AP 6: Puppets Without Strings
- Fantasy Grounds – Terror Australis – 2nd Edition
- Fantasy Grounds – The After