Psyvariar – Medium Unit was developed by Success., Released in February 2000
Other Informations:
Runs on the “Taito G-Net” hardware.
Players : 2
Control : 8-way joystick
Buttons : 2 => [A] Shoot, [B] Bomb
Released in February 2000 in Japan.
– TIPS AND TRICKS –
* Buzz system : each time the nose or wings of the player’s ship grazes a bullet or an enemy, this counts as one “buzz” (only the very center of the ship is vulnerable). For each buzz, a meter at the top of the screen increases by a small increment. When the meter fills up through repeated buzzing, the ship ‘levels up’ and experiences a brief moment of invincibility. The player can use this short period to risk buzzing more bullets to reach the next level-up, or to avoid particularly difficult bullet patterns. To aid buzzing bullets multiple times, the ship can be repeatedly spun on its axis by rapidly waggling the joystick left and right.
* Secret Stages : Finish a stage with regulation level :
2-C (Valley) : Level 8
3-B (Cloud-bank) : Level 18
4-C (Asteroid-belt) : Level 26
4-D (Colony) : Level 32
Stage 5-B (Photon) : Level 38
5-C (Graviton) : Level 53
6-B (Gluon) : Level 52
* Secret Gfx : Finish all stages without continue ;
Single Play with 1P – male pilot?
Single Play with 2P – female pilot?
Dual Play – ???
– SERIES –
1. Psyvariar – Medium Unit (2000)
2. Psyvariar – Revision (2000)
3. Psyvariar 2 – The Will To Fabricate (2003)
Creators:
Planner: Ore808
Main Program: Ore808
Enemy Program: MR2151
Mechanic Design: Fire
Mechanic Modeling: Bymake2, Freez
BG Modeling & CG Rendering: Bymake2, Freez
Character Design: Katsuki, Fire
Sound Compose: Wasi303, Misako Adjumi Sekiguchi, MR2151, Ore808 (Omake)
Sound Effects: Wasi303
– PORTS –
* CONSOLES:
Sony PlayStation 2 (2002, “Psyvariar Complete Edition”)