## Description
The earliest public release of Powerslave is a work-in-progress demonstration
beta version which includes two levels, Abu Simbel and Dendur, with the former
being vastly different from its namesake in the retail version. In addition,
there are numerous differences in graphics, sound effects and engine
behaviour, showing a pre-release state of the game. Unlike the final release,
the beta demo supports MIDI music and contains a single unique track that
loops during play.
This version of _Powerslave_ showcases six weapons (plus one hidden weapon),
five enemy types, and a selection of powerups. While the game uses the system
of lives instead of the ability to save the progress at any time, there are no
checkpoints throughout the levels. Instead, a level is restarted completely
upon the player’s defeat, with all enemies and pickups restored in their
original places; however, the player keeps all weapons, ammo and items
collected during previous playthroughs.
The demo levels can be played in any order, and are designed in such a way
that the player may collect all necessary weapons and items in the second
level without the need to complete the previous one first. This is different
from the final version of _Powerslave_ which does not have duplicate weapon
pickups in later levels. There are also built-in cheats in the demo, described
on the in-game help screen, that grant invincibility and access to all weapons
and items.
Being an early build of the game, the _Powerslave_ beta has no support for
multiplayer mode.