Local co-op fast-paced action game about pushing, dashing, and colliding. But there is always something more…
## About This Game
Local 2 player co-op fast-paced action game about pushing, dashing and
colliding.
But there is always something more…
## Key features
* Intuitive gameplay. We are trying to make everything as clear as possible through visual and audial feedback, consistency of game elements, and tactility.
* Choose your tempo. No artificial challenges: play the way you want and can: kill or evade, be fast or slow, play risky or carefully.
* Tactile, fun, and a bit chaotic game mechanics. Push them, see them collide, and try not to get hit!
* “Sensual” cooperative. No need to plan, discuss, or argue. Just play together.
* Diversity of level layouts. We are trying to unleash the full potential of our limited spatial resources. How many types of corridors can you imagine?
* Questionable yet original narrative. Is there something beyond these simple shapes and colors?..
Minimum System Requirements | Recommended System Requirements | |
CPU | 1.8 GHz | 1.8 GHz |
RAM | 200 MB RAM | 500 MB RAM |
OS | Windows 7 or higher | Windows 7 or higher |
Graphics Card | 4/5th Generation Intel HD Graphics (4000/5000) or AMD HD Graphics 7th series | 4/5th Generation Intel HD Graphics (4000/5000) or AMD HD Graphics 7th series |
Direct X | Version 9.0 | Version 11 |
HDD Space | 400 MB available space | 600 MB available space |
Minimum System Requirements | Recommended System Requirements | |
CPU | Dual Core CPU | Dual Core CPU |
RAM | 200 MB RAM | 500 MB RAM |
OS | OS X 10.6.8 or higher | OS X 10.6.8 or higher |
Graphics Card | OpenGL 3.0+ support (2.1 with ARB extensions acceptable) | OpenGL 3.0+ support (2.1 with ARB extensions acceptable) |
HDD Space | 400 MB available space | 600 MB available space |
Minimum System Requirements | ||
CPU | Dual Core | |
RAM | 400 MB RAM | |
OS | glibc 2.15+, 32/64-bit | |
Graphics Card | OpenGL 3.0+ support (2.1 with ARB extensions acceptable) | |
HDD Space | 600 MB available space |